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EN
Brawl Ball

Pinhole Punt

99 battles collected on this map — ranked only.

Silver
Pinhole PuntBrawl Ball

Silver alone is not enough. Computed from Silver–Gold together — a single tier does not have enough battles for the rarely played brawlers to get a solid number.

Recommendation for Silver

What the rating, star, trust and the tags mean
Good pick SolidThe rank on this map among all map/brawler rows of the mode (Brawl Ball): Strong pick top tenth, Good pick top quarter, Solid upper half, Rather not the rest. The thresholds come from the field — the exact values are in the badge's tooltip. Not the tier list: that counts how many maps of the rotation a brawler is usable on. Rather not among the recommended eight therefore does not mean “bad”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Brawl Ball as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pinhole Punt appears in this spot; until then the mode-wide list is the best available answer.

Out of 47 line-ups with 120+ games. Computed for Silver.

1
68.8% 143 games
2
65.5% 146 games
3
64.9% 175 games
4
64.7% 199 games
5
64.5% 204 games
6
63.5% 124 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pinhole Punt, but the answer to what generally wins in Brawl Ball.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 47 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Griff 58.9%
302 41
6.4% Good pick
Fang 64.6%
65 18
1.4% Good pick
Clancy 83.3%
24 3
0.5% Good pick
Bibi 53.5%
200 34
4.2% Good pick
Edgar 50.4%
500 48
10.6% Good pick
Bull 53.3%
150 30
3.2% Good pick
Doug 64.1%
39 10
0.8% Solid
El Primo 56.8%
74 20
1.6% Solid
Poco 69.0%
29 6
0.6% Solid
Gale 61.4%
44 12
0.9% Solid
Bo 57.1%
56 15
1.2% Solid
Crow 57.4%
54 15
1.1% Solid
Nita 59.1%
44 12
0.9% Solid
Nori 48.2%
490 48
10.4% Solid
Ash 72.2%
18 0
0.4% Solid
8-Bit 60.0%
35 8
0.7% Solid
Damian 57.1%
42 11
0.9% Solid
Emz 48.9%
235 37
5.0% Solid
Mortis 50.0%
142 29
3.0% Solid
Spike 55.6%
45 12
1.0% Solid
Tara 65.0%
20 0
0.4% Solid
Frank 48.6%
218 36
4.6% Solid
Maisie 63.2%
19 0
0.4% Solid
Cordelius 57.7%
26 4
0.6% Solid
Chester 52.6%
38 10
0.8% Solid
Carl 53.6%
28 5
0.6% Solid
Brock 49.2%
65 18
1.4% Solid
Jessie 55.6%
18 0
0.4% Solid
Jacky 58.3%
12 0
0.3% Solid
Lumi 52.0%
25 3
0.5% Solid
Tick 52.0%
25 3
0.5% Solid
Stu 49.0%
51 14
1.1% Solid
Pierce 52.6%
19 0
0.4% Solid
Kit 52.9%
17 0
0.4% Solid
Bolt 48.8%
41 11
0.9% Solid
Pearl 53.8%
13 0
0.3% Solid
Rosa 50.0%
14 0
0.3% Solid
Willow 46.1%
89 22
1.9% Solid
Trunk 45.6%
160 31
3.4% Solid
Darryl 46.9%
32 7
0.7% Solid
Starr Nova 45.8%
72 19
1.5% Solid
Lou 46.7%
15 0
0.3% Solid
Melodie 45.5%
11 0
0.2% Solid
Otis 44.8%
29 6
0.6% Solid
Dynamike 44.7%
38 10
0.8% Solid
Byron 42.9%
14 0
0.3% Solid
Meeple 41.7%
12 0
0.3% Solid
Shelly 44.0%
75 20
1.6% Solid
Colt 43.9%
98 24
2.1% Solid
Shade 36.4%
11 0
0.2% Solid
Sirius 41.4%
29 6
0.6% Solid
Kenji 41.5%
41 11
0.9% Solid
Squeak 38.1%
21 1
0.4% Solid
Leon 36.8%
19 0
0.4% Solid
Meg 38.5%
26 4
0.6% Solid
Mina 30.8%
13 0
0.3% Solid
Surge 42.5%
113 26
2.4% Solid
Max 36.2%
47 13
1.0% Rather not
Colette 32.5%
40 10
0.8% Rather not
Rico 38.3%
107 25
2.3% Rather not
Kaze 39.1%
161 31
3.4% Rather not
Buzz 24.3%
37 9
0.8% Rather not