
Heist
40 battles collected on this map.
three-brawler line-ups that actually exist — counted across the whole mode.
This is for Heist as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pit Stop appears in this spot; until then the mode-wide list is the best available answer.
Out of 995 line-ups with 120+ games.
What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pit Stop, but the answer to what generally wins in Heist.
Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 995 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.
Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.
| Brawler | Win rate | Games | Trust | Pick rate | Rating | ||
|---|---|---|---|---|---|---|---|
Ricopre-patch |
64.7% | 17 | 0 | 7.1% | Rather not | ||
Buzz |
64.3% | 14 | 0 | 5.8% | Rather not | ||
Cordelius |
70.0% | 10 | 0 | 4.2% | Rather not | ||
Edgar |
70.0% | 10 | 0 | 4.2% | Rather not | ||
Lumipre-patch |
63.6% | 11 | 0 | 4.6% | Rather not | ||
Griffpre-patch |
55.0% | 20 | 0 | 8.3% | Rather not | ||
Bibi |
53.3% | 15 | 0 | 6.3% | Rather not | ||
Meeple |
54.5% | 11 | 0 | 4.6% | Rather not | ||
Kaze |
40.0% | 15 | 0 | 6.3% | Rather not | ||
Kit |
30.0% | 10 | 0 | 4.2% | Rather not |