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Heist

Pit Stop

109 battles collected on this map.

Trophy Road Pit StopHeist

Recommendation

Short rounds Median 73 s out of 73–92 s in this mode. Early pressure pays off — anyone looking to outplay is playing against the map.

What the rating, star, trust and the tags mean
SolidHow the brawler stands on this map compared to the whole mode (Heist): Strong pick is the top tenth of all map/brawler rows, Good pick the top quarter, Solid the upper half, Rather not the rest. What is measured is the cautiously computed win rate (Wilson lower bound), the same number the cards are sorted by — not the percentage shown beside it. The thresholds come from the field rather than from fixed percentages: the modes sit at different levels, and in Showdown the number counts trophy gains rather than wins. Not to be confused with the tier list — that ranks a brawler by how many maps of the rotation he is usable on, across all maps together. A Rather not among the recommended eight therefore does not mean “played badly”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Heist as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pit Stop appears in this spot; until then the mode-wide list is the best available answer.

Out of 96 line-ups with 120+ games.

1
78.0% 261 games
2
77.5% 126 games
3
76.9% 161 games
4
76.6% 125 games
5
76.1% 189 games
6
75.2% 146 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pit Stop, but the answer to what generally wins in Heist.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 96 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot. Die Pfeile zeigen die Verschiebung gegenüber dem Stand von gestern, hier gerechnet nur für diese Map.

#BrawlerWin rateGamesTrustPick rateRating
1 Buzz 73.8%
42 11
6.4% Solid
2 Rico 69.8%
43 11
6.6% Solid
3 Lumi 70.4%
27 4
4.1% Solid
4 Meeple 66.7%
30 6
4.6% Solid
5▲ 2 Edgar 63.6%
22 1
3.4% Solid
6▼ 1 Kaze 56.8%
37 9
5.7% Solid
7▼ 1 Griff 54.0%
50 14
7.6% Solid
8▲ 1 Bibi 56.7%
30 6
4.6% Solid
9▼ 1 Shade 58.8%
17 0
2.6% Rather not
10 Mico 48.4%
31 7
4.7% Rather not
11NEW Bull 50.0%
12 0
1.8% Rather not
12▼ 1 Crow 50.0%
12 0
1.8% Rather not
13▼ 1 Otis 42.9%
14 0
2.1% Rather not
14▼ 1 Nita 42.1%
19 0
2.9% Rather not
15 Surge 41.7%
24 3
3.7% Rather not
16▼ 2 Ruffs 38.9%
18 0
2.8% Rather not
17▼ 1 Melodie 33.3%
12 0
1.8% Rather not
18▼ 1 Colt 40.6%
32 7
4.9% Rather not
19▼ 1 Cordelius 39.3%
28 5
4.3% Rather not
20▼ 1 Starr Nova 31.3%
16 0
2.4% Rather not
21▼ 1 Berry 28.6%
14 0
2.1% Rather not
22▼ 1 8-Bit 23.1%
13 0
2.0% Rather not
23▼ 1 Kit 28.6%
21 1
3.2% Rather not