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Heist

Pit Stop

111 battles collected on this map — ranked only.

Bronze Pit StopHeist

Recommendation for Bronze

What the rating, star, trust and the tags mean
SolidHow the brawler stands on this map compared to the whole mode (Heist): Strong pick is the top tenth of all map/brawler rows, Good pick the top quarter, Solid the upper half, Rather not the rest. What is measured is the cautiously computed win rate (Wilson lower bound), the same number the cards are sorted by — not the percentage shown beside it. The thresholds come from the field rather than from fixed percentages: the modes sit at different levels, and in Showdown the number counts trophy gains rather than wins. Not to be confused with the tier list — that ranks a brawler by how many maps of the rotation he is usable on, across all maps together. A Rather not among the recommended eight therefore does not mean “played badly”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Heist as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pit Stop appears in this spot; until then the mode-wide list is the best available answer.

Out of 56 line-ups with 120+ games. Computed across all ranked tiers — the numbers are not enough for Bronze yet.

1
71.3% 166 games
2
70.8% 156 games
3
69.9% 157 games
4
64.9% 263 games
5
64.7% 148 games
6
62.4% 166 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pit Stop, but the answer to what generally wins in Heist.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 56 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Kaze 69.0%
84 21
15.4% Solid
Edgar 74.2%
62 17
11.4% Solid
Trunk 77.1%
35 8
6.4% Rather not
Nita 70.6%
17 0
3.1% Rather not
Colt 62.5%
16 0
2.9% Rather not
Brock 50.0%
12 0
2.2% Rather not
Willow 47.8%
23 2
4.2% Rather not
Frank 50.0%
10 0
1.8% Rather not
Rico 45.5%
11 0
2.0% Rather not
8-Bit 33.3%
12 0
2.2% Rather not
Emz 38.1%
21 1
3.9% Rather not
Griff 30.0%
10 0
1.8% Rather not
Shelly 16.7%
12 0
2.2% Rather not
Meg 7.1%
14 0
2.6% Rather not