
Heist
12,494 battles collected on this map — ranked only.
three-brawler line-ups that actually exist — counted across the whole mode.
This is for Heist as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pit Stop appears in this spot; until then the mode-wide list is the best available answer.
Out of 93 line-ups with 120+ games. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pit Stop, but the answer to what generally wins in Heist.
Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 93 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.
Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.