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Heist

Pit Stop

92 battles collected on this map.

Trophy Road Pit StopHeist

Recommendation

What the star, trust and the tags mean
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.

What gets played here

The most common three-brawler line-ups in this mode, sorted by frequency — not by success. That is deliberate: there are around 180,000 different line-ups, and picking the best out of them mostly turns up flukes. The win rate tells you whether what everyone plays actually works here.

53.0% 3,454 games
44.4% 3,218 games
55.2% 3,033 games
39.8% 3,021 games
41.3% 2,731 games
55.3% 2,542 games
52.1% 2,527 games
54.9% 2,483 games

Which line-up carries

Not individual brawlers but their classes — 79 combinations with enough games in this mode. The portraits show who most often fills each class on this map; they are examples, not a recommendation. The bold number is not the win rate but its distance from the value you would expect from the individual strength of the three brawlers. An example: if a class combination contains three brawlers who are strong anyway, it will often win even when the roles do not fit together at all. That is exactly what the comparison subtracts — what remains is the share of the win that depends on the interplay of the classes and not on who happens to be strong. Below it stand the actual win rate, the expected value and the number of team appearances — that is, how often this combination stood on the field as a team at all.

Above expectation

Assassin 2× Tank
+4.3 55.1% win rate expected 50.8% · 2,194 games
Assassin Controller Tank
+4.3 55.1% win rate expected 50.9% · 17,785 games
2× Assassin Controller
+3.5 54.0% win rate expected 50.5% · 25,319 games
Controller 2× Tank
+3.4 54.6% win rate expected 51.1% · 2,016 games
2× Assassin Tank
+2.9 53.4% win rate expected 50.5% · 7,029 games

Below expectation

Marksman 2× Support
−16.4 31.5% win rate expected 47.9% · 664 games
2× Artillery Marksman
−14.2 35.5% win rate expected 49.7% · 690 games
Artillery Marksman Support
−12.5 36.2% win rate expected 48.6% · 1,914 games
Artillery 2× Marksman
−12.0 37.7% win rate expected 49.7% · 3,403 games
2× Marksman Support
−11.8 36.8% win rate expected 48.7% · 4,124 games

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot. Die Pfeile zeigen die Verschiebung gegenüber dem Stand von gestern, hier gerechnet nur für diese Map.

#BrawlerWin rateGamesTrustPick rate
1 Buzz 73.0%
37 9
6.7%
2▲ 1 Lumi 81.8%
22 1
4.0%
3▼ 1 Rico 68.6%
35 8
6.3%
4 Meeple 76.2%
21 1
3.8%
5 Kaze 64.3%
28 5
5.1%
6▲ 2 Edgar 68.8%
16 0
2.9%
7▼ 1 Griff 54.5%
44 12
8.0%
8▼ 1 Bibi 62.5%
16 0
2.9%
9 Shade 57.1%
14 0
2.5%
10 Mico 48.4%
31 7
5.6%
11NEW Crow 50.0%
12 0
2.2%
12▼ 1 Otis 42.9%
14 0
2.5%
13▼ 1 Nita 42.1%
19 0
3.4%
14▼ 1 Ruffs 40.0%
15 0
2.7%
15▼ 1 Surge 41.7%
24 3
4.3%
16 Colt 41.4%
29 6
5.3%
17▼ 2 Melodie 33.3%
12 0
2.2%
18▲ 2 Cordelius 36.0%
25 3
4.5%
19▼ 2 Starr Nova 31.3%
16 0
2.9%
20▼ 2 Berry 28.6%
14 0
2.5%
21▼ 2 8-Bit 23.1%
13 0
2.4%
22▼ 1 Kit 20.0%
15 0
2.7%