My roster

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Heist

Safe(r) Zone

52,128 battles collected on this map — ranked only.

Masters Safe(r) ZoneHeist Draft helper

Masters alone is not enough. Computed from Legendary–Masters together — a single tier does not have enough battles for the rarely played brawlers to get a solid number.

Safe(r) Zone as its own page

Recommendation for Masters

Long rounds Median 94 s out of 74–94 s in this mode. An early lead is rarely enough; the round is long enough to claw it back.

What the rating, star, trust and the tags mean
Strong pick Good pick SolidHow the brawler stands on this map compared to the whole mode (Heist): Strong pick is the top tenth of all map/brawler rows, Good pick the top quarter, Solid the upper half, Rather not the rest. What is measured is the cautiously computed win rate (Wilson lower bound), the same number the cards are sorted by — not the percentage shown beside it. The thresholds come from the field rather than from fixed percentages: the modes sit at different levels, and in Showdown the number counts trophy gains rather than wins. Not to be confused with the tier list — that ranks a brawler by how many maps of the rotation he is usable on, across all maps together. A Rather not among the recommended eight therefore does not mean “played badly”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

Underrated

Nothing noticeably underrated.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Penny 62.0%
274 39
7.4% Strong pick
Shade 80.0%
45 12
1.2% Good pick
8-Bit 61.4%
140 29
3.8% Good pick
Nori 69.2%
65 18
1.8% Solid
Rico 60.8%
120 27
3.2% Solid
Starr Nova 63.6%
66 18
1.8% Solid
Kaze 52.8%
345 43
9.3% Solid
Angelo 60.3%
78 20
2.1% Solid
Otis 61.4%
57 16
1.5% Solid
Carl 52.7%
226 36
6.1% Solid
Chuck 55.9%
93 23
2.5% Rather not
Max 53.7%
136 29
3.7% Rather not
Meg 59.3%
54 15
1.5% Rather not
Edgar 56.5%
69 19
1.9% Rather not
Piper 52.2%
138 29
3.7% Rather not
Colt 49.8%
295 40
7.9% Rather not
Cordelius 56.6%
53 15
1.4% Rather not
Melodie 50.9%
173 32
4.7% Rather not
Belle 61.3%
31 7
0.8% Rather not
Mico 54.7%
64 17
1.7% Rather not
Griff 52.6%
78 20
2.1% Rather not
Bull 55.8%
43 11
1.2% Rather not
Lumi 59.3%
27 4
0.7% Rather not
Lily 64.7%
17 0
0.5% Rather not
Colette 56.7%
30 6
0.8% Rather not
Bolt 57.1%
28 5
0.8% Rather not
Surge 51.4%
70 19
1.9% Rather not
Buzz 62.5%
16 0
0.4% Rather not
Pierce 48.2%
272 39
7.3% Rather not
Brock 47.8%
226 36
6.1% Rather not
Finx 56.3%
16 0
0.4% Rather not
Crow 48.1%
77 20
2.1% Rather not
Darryl 48.7%
39 10
1.1% Rather not
Alli 50.0%
10 0
0.3% Rather not
Nani 45.5%
11 0
0.3% Rather not
Ruffs 45.5%
11 0
0.3% Rather not
Bibi 43.8%
16 0
0.4% Rather not
Kit 41.7%
12 0
0.3% Rather not
Bonnie 40.0%
10 0
0.3% Rather not
Byron 44.4%
36 9
1.0% Rather not
Amber 41.7%
24 3
0.6% Rather not
Gigi 31.3%
16 0
0.4% Rather not