My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Heist

Safe(r) Zone

45,144 battles collected on this map — ranked only.

Pro Safe(r) ZoneHeist Draft helper

Pro alone is not enough. Computed from Legendary–Pro together — a single tier does not have enough battles for the rarely played brawlers to get a solid number.

Safe(r) Zone as its own page

Recommendation for Pro

Long rounds Median 92 s out of 73–92 s in this mode. An early lead is rarely enough; the round is long enough to claw it back.

What the rating, star, trust and the tags mean
Solid Rather notHow the brawler stands on this map compared to the whole mode (Heist): Strong pick is the top tenth of all map/brawler rows, Good pick the top quarter, Solid the upper half, Rather not the rest. What is measured is the cautiously computed win rate (Wilson lower bound), the same number the cards are sorted by — not the percentage shown beside it. The thresholds come from the field rather than from fixed percentages: the modes sit at different levels, and in Showdown the number counts trophy gains rather than wins. Not to be confused with the tier list — that ranks a brawler by how many maps of the rotation he is usable on, across all maps together. A Rather not among the recommended eight therefore does not mean “played badly”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Penny 60.3%
199 34
8.0% Solid
Rico 65.8%
76 20
3.1% Solid
8-Bit 64.9%
77 20
3.1% Rather not
Nori 75.6%
41 11
1.7% Rather not
Melodie 57.1%
119 27
4.8% Rather not
Kaze 51.9%
231 37
9.3% Rather not
Angelo 58.6%
58 16
2.3% Rather not
Meg 61.4%
44 12
1.8% Rather not
Edgar 63.2%
38 10
1.5% Rather not
Carl 52.0%
175 32
7.1% Rather not
Chuck 57.1%
63 17
2.5% Rather not
Starr Nova 60.0%
45 12
1.8% Rather not
Pierce 50.7%
201 35
8.1% Rather not
Belle 68.2%
22 1
0.9% Rather not
Shade 72.2%
18 0
0.7% Rather not
Otis 60.0%
35 8
1.4% Rather not
Colette 71.4%
14 0
0.6% Rather not
Mico 55.6%
45 12
1.8% Rather not
Max 51.7%
89 22
3.6% Rather not
Colt 49.2%
191 34
7.7% Rather not
Bolt 69.2%
13 0
0.5% Rather not
Surge 52.5%
40 10
1.6% Rather not
Piper 49.5%
93 23
3.8% Rather not
Cordelius 52.9%
34 8
1.4% Rather not
Brock 48.1%
160 31
6.5% Rather not
Finx 56.3%
16 0
0.6% Rather not
Bull 51.5%
33 7
1.3% Rather not
Crow 50.0%
44 12
1.8% Rather not
Griff 48.9%
47 13
1.9% Rather not
Lumi 54.5%
11 0
0.4% Rather not
Bibi 50.0%
10 0
0.4% Rather not
Kit 50.0%
10 0
0.4% Rather not
Darryl 43.8%
32 7
1.3% Rather not
Byron 40.0%
25 3
1.0% Rather not
Amber 26.7%
15 0
0.6% Rather not