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Brawl Ball

Slalom Slam

8,339 battles collected on this map.

TIGHT — less choice than on most maps: 41 of 105 brawlers above 50%.

Trophy Road Slalom SlamBrawl Ball

Recommendation

What the star, trust and the tags mean
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.
Enabler — rarely becomes star player: he clears the way, heals, controls, and others do the scoring. This is no verdict on his strength — how good he is here is the win rate on the card. Measured across 1,620 map/brawler rows, enablers win on average 3.8 points less often than carries, but the star rate explains only 11% of the differences: there are plenty of strong enablers and weak carries. The star says how a brawler wins, not whether.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

What gets played here

The most common three-brawler line-ups in this mode, sorted by frequency — not by success. That is deliberate: there are around 180,000 different line-ups, and picking the best out of them mostly turns up flukes. The win rate tells you whether what everyone plays actually works here.

59.9% 2,311 games
55.1% 2,251 games
53.3% 2,074 games
61.2% 2,069 games
48.7% 1,965 games
54.1% 1,964 games
58.8% 1,870 games
60.6% 1,867 games

Which line-up carries

Not individual brawlers but their classes — 75 combinations with enough games in this mode. The portraits show who most often fills each class on this map; they are examples, not a recommendation. The bold number is not the win rate but its distance from the value you would expect from the individual strength of the three brawlers. An example: if a class combination contains three brawlers who are strong anyway, it will often win even when the roles do not fit together at all. That is exactly what the comparison subtracts — what remains is the share of the win that depends on the interplay of the classes and not on who happens to be strong. Below it stand the actual win rate, the expected value and the number of team appearances — that is, how often this combination stood on the field as a team at all.

Above expectation

Controller 2× Tank
+6.4 57.5% win rate expected 51.1% · 24,673 games
Artillery 2× Tank
+5.2 55.4% win rate expected 50.2% · 5,979 games
2× Controller Tank
+5.0 56.0% win rate expected 50.9% · 31,472 games
Artillery Controller Tank
+3.5 53.6% win rate expected 50.1% · 17,446 games
Controller Damage Dealer Tank
+3.4 54.0% win rate expected 50.6% · 127,196 games

Below expectation

2× Artillery Controller
−11.5 38.2% win rate expected 49.7% · 586 games
2× Artillery Damage Dealer
−9.1 40.2% win rate expected 49.3% · 965 games
Artillery Marksman Support
−8.5 40.9% win rate expected 49.4% · 396 games
Assassin 2× Marksman
−8.4 41.3% win rate expected 49.6% · 480 games
Damage Dealer Marksman Support
−8.3 41.5% win rate expected 49.7% · 4,407 games

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rate
Bibi 62.5%
2045 69
4.1%
Emz 64.0%
924 57
1.8%
Frank 62.0%
1594 65
3.2%
Edgar 58.5%
1688 66
3.4%
Griff 58.6%
1001 59
2.0%
Moe 64.6%
226 36
0.5%
Kenji 57.1%
688 53
1.4%
Damian 56.7%
660 52
1.3%
Sirius 57.0%
509 48
1.0%
Gale 55.6%
604 51
1.2%
Spike 55.3%
633 52
1.3%
Crow 55.7%
544 49
1.1%
Clancy 56.1%
442 46
0.9%
Surge 53.7%
909 57
1.8%
Max 53.7%
695 53
1.4%
Dynamike 53.0%
838 56
1.7%
Shade 54.0%
520 49
1.0%
Fang 52.7%
784 55
1.6%
Maisie 53.9%
460 47
0.9%
Hank 54.3%
405 45
0.8%
Ash 54.7%
353 43
0.7%
Melodie 53.2%
419 46
0.8%
Jacky 52.5%
493 48
1.0%
El Primo 50.2%
1320 63
2.6%
Starr Nova 51.7%
518 49
1.0%
Sprout 54.4%
226 36
0.5%
Pearl 53.2%
301 41
0.6%
Sam 52.4%
376 44
0.8%
Darryl 50.1%
910 57
1.8%
Buzz 50.8%
596 51
1.2%
Rico 49.8%
1084 60
2.2%
Bull 49.3%
1546 65
3.1%
Carl 50.8%
543 49
1.1%
Chester 50.5%
620 51
1.2%
Charlie 53.2%
220 36
0.4%
Stu 49.6%
925 57
1.8%
Nita 49.5%
884 57
1.8%
Mina 51.0%
386 44
0.8%
Jessie 50.8%
380 44
0.8%
Trunk 51.0%
339 42
0.7%
Tara 50.5%
420 46
0.8%
Colette 48.8%
800 55
1.6%
Shelly 48.1%
1267 62
2.5%
Ollie 51.5%
204 35
0.4%
Lou 50.3%
300 41
0.6%
Larry & Lawrie 50.6%
235 37
0.5%
Mortis 46.9%
1377 63
2.8%
Meg 48.3%
418 45
0.8%
Jae-Yong 50.3%
159 31
0.3%
Bo 48.0%
375 44
0.7%
Gigi 49.0%
198 34
0.4%
Buster 48.6%
210 35
0.4%
Finx 49.1%
163 31
0.3%
Lumi 47.8%
312 41
0.6%
Bolt 47.7%
302 41
0.6%
Colt 46.1%
1110 60
2.2%
Cordelius 46.9%
469 47
0.9%
Lily 48.1%
210 35
0.4%
R-T 48.5%
165 32
0.3%
Nori 47.0%
353 43
0.7%
Leon 46.8%
404 45
0.8%
Tick 46.9%
343 43
0.7%
Doug 45.9%
390 44
0.8%
Amber 46.0%
261 38
0.5%
Kit 44.7%
403 45
0.8%
Draco 44.9%
265 39
0.5%
Sandy 44.8%
230 37
0.5%
Bea 44.2%
342 42
0.7%
Najia 44.3%
122 27
0.2%
Glowy 44.1%
177 33
0.4%
Lola 44.0%
232 37
0.5%
Kaze 43.8%
354 43
0.7%
Willow 43.7%
366 43
0.7%
Juju 43.4%
106 25
0.2%
Squeak 43.6%
298 40
0.6%
Berry 43.5%
214 35
0.4%
Otis 43.3%
406 45
0.8%
Ziggy 42.5%
127 28
0.3%
Mico 42.0%
162 31
0.3%
Gray 41.7%
211 35
0.4%
Pam 41.6%
293 40
0.6%
Pierce 40.4%
193 34
0.4%
8-Bit 40.2%
336 42
0.7%
Janet 38.5%
143 29
0.3%
Alli 36.3%
124 27
0.2%
Mandy 38.0%
216 36
0.4%
Ruffs 37.8%
241 37
0.5%
Grom 37.7%
252 38
0.5%
Eve 36.0%
150 30
0.3%
Piper 36.8%
190 34
0.4%
Nani 37.7%
324 42
0.6%
Penny 37.3%
303 41
0.6%
Bonnie 36.6%
243 37
0.5%
Meeple 36.5%
299 40
0.6%
Chuck 29.4%
109 25
0.2%
Belle 33.0%
182 33
0.4%
Poco 36.3%
601 51
1.2%
Brock 35.7%
717 54
1.4%
Rosa 34.9%
496 48
1.0%
Gus 33.2%
304 41
0.6%
Byron 31.2%
231 37
0.5%
Angelo 26.2%
130 28
0.3%
Gene 29.8%
205 35
0.4%
Barley 31.4%
446 46
0.9%
Mr. P 28.2%
234 37
0.5%