My roster

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Brawl Ball

Spiraling Out

55,356 battles collected on this map — ranked only.

Pro Spiraling OutBrawl Ball Draft helper

Pro alone is not enough. Computed from Legendary–Pro together — a single tier does not have enough battles for the rarely played brawlers to get a solid number.

Spiraling Out as its own page

Recommendation for Pro

What the rating, star, trust and the tags mean
Strong pick Good pick Solid Rather notHow the brawler stands on this map compared to the whole mode (Brawl Ball): Strong pick is the top tenth of all map/brawler rows, Good pick the top quarter, Solid the upper half, Rather not the rest. What is measured is the cautiously computed win rate (Wilson lower bound), the same number the cards are sorted by — not the percentage shown beside it. The thresholds come from the field rather than from fixed percentages: the modes sit at different levels, and in Showdown the number counts trophy gains rather than wins. Not to be confused with the tier list — that ranks a brawler by how many maps of the rotation he is usable on, across all maps together. A Rather not among the recommended eight therefore does not mean “played badly”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.
Enabler — rarely becomes star player: he clears the way, heals, controls, and others do the scoring. This is no verdict on his strength — how good he is here is the win rate on the card. Measured across 1,620 map/brawler rows, enablers win on average 3.8 points less often than carries, but the star rate explains only 11% of the differences: there are plenty of strong enablers and weak carries. The star says how a brawler wins, not whether.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Max 66.1%
327 42
7.3% Strong pick
Ash 69.2%
133 28
3.0% Strong pick
Rico 61.0%
305 41
6.8% Good pick
Stu 58.2%
466 47
10.4% Good pick
Griff 60.5%
266 39
6.0% Good pick
Meg 58.3%
252 38
5.6% Solid
Mina 59.0%
166 32
3.7% Solid
Sirius 81.3%
32 7
0.7% Rather not
Meeple 53.4%
264 39
5.9% Rather not
Mortis 56.5%
131 28
2.9% Rather not
Brock 63.3%
60 16
1.3% Rather not
Surge 54.2%
155 31
3.5% Rather not
Lumi 51.6%
219 36
4.9% Rather not
Colt 59.6%
52 14
1.2% Rather not
Buzz 60.5%
43 11
1.0% Rather not
Ruffs 50.4%
242 37
5.4% Rather not
Charlie 60.0%
30 6
0.7% Rather not
Gigi 62.5%
24 3
0.5% Rather not
Frank 80.0%
10 0
0.2% Rather not
Shade 54.3%
46 12
1.0% Rather not
Starr Nova 50.0%
122 27
2.7% Rather not
Gray 69.2%
13 0
0.3% Rather not
Gale 72.7%
11 0
0.2% Rather not
Emz 49.5%
109 25
2.4% Rather not
Byron 62.5%
16 0
0.4% Rather not
Pierce 49.5%
103 25
2.3% Rather not
Lou 55.2%
29 6
0.6% Rather not
Nori 55.6%
27 4
0.6% Rather not
Moe 49.4%
77 20
1.7% Rather not
Spike 53.8%
26 4
0.6% Rather not
Damian 50.0%
48 13
1.1% Rather not
Bea 58.3%
12 0
0.3% Rather not
Chester 50.0%
44 12
1.0% Rather not
Edgar 49.1%
53 15
1.2% Rather not
Kenji 50.0%
28 5
0.6% Rather not
Otis 48.5%
33 7
0.7% Rather not
Pearl 50.0%
14 0
0.3% Rather not
Crow 46.0%
87 22
1.9% Rather not
Bolt 46.2%
26 4
0.6% Rather not
Dynamike 46.2%
13 0
0.3% Rather not
Willow 45.0%
40 10
0.9% Rather not
Barley 40.0%
10 0
0.2% Rather not
Bibi 40.0%
10 0
0.2% Rather not
Carl 44.6%
65 18
1.5% Rather not
Poco 30.8%
13 0
0.3% Rather not
8-Bit 29.4%
17 0
0.4% Rather not
Trunk 25.0%
20 0
0.4% Rather not