Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Trio Showdown
80.3%
Nori 208
+15.2
Brawl Ball
64.9%
Nori 1,538
+11.0
Brawl Ball
64.9%
Nori 1,538
+11.0
Duo Showdown
71.2%
Nori 271
+6.3
Heist
66.2%
Nori 308
+12.8
Gem Grab
67.4%
Bolt 187
+17.3
Bounty
62.4%
Squeak 202
+14.1
Air Hockey
61.4%
Nori 197
+7.9
Brawl Arena
56.7%
Nori 171
+6.0A map is running here, but there is no team-mate with 150 games together with Amber in this mode. So what the row shows is his figure alone.

Brawl Ball 5V5

Deathmatch

Solo Showdown

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Trio Showdown |
65.1% | Nori
80.3%
208 |
Brawl Ball |
53.9% | Nori
64.9%
1,538 Wendy
67.2%
753 Starr Nova
60.8%
584 |
Duo Showdown |
64.9% | Nori
71.2%
271 |
Heist |
53.4% | Nori
66.2%
308 Jessie
53.8%
156 |
Gem Grab |
50.0% | Bolt
67.4%
187 Wendy
56.7%
651 Tick
55.4%
231 |
Bounty |
48.2% | Squeak
62.4%
202 Tick
55.1%
443 Nori
53.8%
314 |
Air Hockey |
53.5% | Nori
61.4%
197 Mortis
47.8%
255 |
Brawl Arena |
50.7% | Nori
56.7%
171 8-Bit
53.0%
181 Edgar
43.3%
180 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.