My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 17h 51m
Trio Showdown Doom Shroom
80.3% Nori 208 +15.2
#2 New map in: 5h 51m
Brawl Ball Sunny Soccer
64.9% Nori 1,538 +11.0
#3 New map in: 29h 51m
Brawl Ball Pinhole Punt
64.9% Nori 1,538 +11.0
#4 New map in: 17h 51m
Duo Showdown Doom Shroom
71.2% Nori 271 +6.3
#5 New map in: 15h 51m
Heist Eating Good!
66.2% Nori 308 +12.8
#6 New map in: 21h 51m
Gem Grab Open Space
67.4% Bolt 187 +17.3
#7 New map in: 5h 51m
Bounty Wall Hugging
62.4% Squeak 202 +14.1
#8 New map in: 7h 51m
Air Hockey Raging Ocean
61.4% Nori 197 +7.9
#9 New map in: 11h 51m
Brawl Arena Mirage Arena
56.7% Nori 171 +6.0

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Amber in this mode. So what the row shows is his figure alone.

New map in: 9h 51m
Brawl Ball 5V5 Stockpile Stadium
54.9% 284 gamessolo
New map in: 1h 51m
Deathmatch Palette Hangout
53.3% 180 gamessolo
New map in: 17h 51m
Solo Showdown Doom Shroom
45.5% 33 gamessolo
New map in: 13h 51m
Tag Team Search and Destroy
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Trio Showdown 65.1% Nori 80.3% 208
Brawl Ball 53.9% Nori 64.9% 1,538Wendy 67.2% 753Starr Nova 60.8% 584
Duo Showdown 64.9% Nori 71.2% 271
Heist 53.4% Nori 66.2% 308Jessie 53.8% 156
Gem Grab 50.0% Bolt 67.4% 187Wendy 56.7% 651Tick 55.4% 231
Bounty 48.2% Squeak 62.4% 202Tick 55.1% 443Nori 53.8% 314
Air Hockey 53.5% Nori 61.4% 197Mortis 47.8% 255
Brawl Arena 50.7% Nori 56.7% 1718-Bit 53.0% 181Edgar 43.3% 180

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.