Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Brawl Ball
74.5%
Wendy 1,697
+12.2
Brawl Ball
74.5%
Wendy 1,697
+12.2
Gem Grab
69.8%
Wendy 827
+14.0
Knockout
72.0%
Nori 368
+20.0
Hot Zone
72.4%
Bo 217
+19.3
Bounty
68.5%
Wendy 165
+25.5
Air Hockey
58.6%
Mortis 162
+7.1A map is running here, but there is no team-mate with 150 games together with Ash in this mode. So what the row shows is his figure alone.

Brawl Arena

Basket Brawl

Brawl Ball 5V5

Solo Showdown

Heist

Duo Showdown

Tag Team

Trio Showdown
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Brawl Ball |
62.3% | Wendy
74.5%
1,697 Nori
72.3%
2,273 Starr Nova
73.7%
1,023 |
Gem Grab |
55.8% | Wendy
69.8%
827 Bolt
73.3%
273 Griff
61.2%
394 |
Knockout |
52.0% | Nori
72.0%
368 Wendy
77.1%
175 Piper
59.5%
417 |
Hot Zone |
53.0% | Bo
72.4%
217 Nori
71.8%
202 Griff
72.9%
177 |
Bounty |
43.0% | Wendy
68.5%
165 Tick
55.4%
280 Brock
50.0%
276 |
Air Hockey |
51.6% | Mortis
58.6%
162 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.