My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 2h 9m
Brawl Ball Sunny Soccer
74.5% Wendy 1,697 +12.2
#2 New map in: 26h 9m
Brawl Ball Pinhole Punt
74.5% Wendy 1,697 +12.2
#3 New map in: 18h 9m
Gem Grab Open Space
69.8% Wendy 827 +14.0
#4 New map in: 20h 9m
Knockout Streets with No Name
72.0% Nori 368 +20.0
#5 New map in: 9m
Hot Zone Open Business
72.4% Bo 217 +19.3
#6 New map in: 2h 9m
Bounty Wall Hugging
68.5% Wendy 165 +25.5
#7 New map in: 4h 9m
Air Hockey Raging Ocean
58.6% Mortis 162 +7.1

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Ash in this mode. So what the row shows is his figure alone.

New map in: 8h 9m
Brawl Arena Mirage Arena
52.4% 418 gamessolo
New map in: 22h 9m
Basket Brawl Triple-Double
50.4% 282 gamessolo
New map in: 6h 9m
Brawl Ball 5V5 Stockpile Stadium
50.2% 227 gamessolo
New map in: 14h 9m
Solo Showdown Doom Shroom
48.6% 37 gamessolo
New map in: 12h 9m
Heist Eating Good!
44.8% 181 gamessolo
New map in: 14h 9m
Duo Showdown Doom Shroom
no numberssolo
New map in: 10h 9m
Tag Team Search and Destroy
no numberssolo
New map in: 14h 9m
Trio Showdown Doom Shroom
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Brawl Ball 62.3% Wendy 74.5% 1,697Nori 72.3% 2,273Starr Nova 73.7% 1,023
Gem Grab 55.8% Wendy 69.8% 827Bolt 73.3% 273Griff 61.2% 394
Knockout 52.0% Nori 72.0% 368Wendy 77.1% 175Piper 59.5% 417
Hot Zone 53.0% Bo 72.4% 217Nori 71.8% 202Griff 72.9% 177
Bounty 43.0% Wendy 68.5% 165Tick 55.4% 280Brock 50.0% 276
Air Hockey 51.6% Mortis 58.6% 162

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.