My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

#1 New map in: 17h 58m
Brawl Arena Mirage Arena
49.5% 958 gamesSolid
#2 New map in: 15h 58m
Brawl Ball 5V5 Stockpile Stadium
50.6% 330 gamesGood pick
#3 New map in: 21h 58m
Heist Eating Good!
49.1% 513 gamesSolid
#4 New map in: 11h 58m
Brawl Ball Sunny Soccer
44.1% 6,013 gamesRather not
#5 New map in: 3h 58m
Gem Grab Picturesque
45.5% 796 gamesRather not
#6 New map in: 11h 58m
Bounty Wall Hugging
44.1% 3,201 gamesRather not
#7 New map in: 7h 58m
Deathmatch Palette Hangout
45.8% 275 gamesRather not
#8 New map in: 13h 58m
Air Hockey Raging Ocean
42.8% 2,519 gamesRather not
#9 New map in: 5h 58m
Knockout Chivalry
41.4% 3,610 gamesRather not
#10 New map in: 35h 58m
Brawl Ball Pinhole Punt
38.8% 29,930 gamesRather not

Also running, without numbers

Below 20 battles a win rate says nothing, so none is shown. The maps are still listed — a missing one would otherwise read as “not open” instead of “not measured”.

New map in: 19h 58m
Tag Team Search and Destroy
no numbers

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.