Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Hot Zone
81.7%
Wendy 290
+26.0
Heist
68.7%
Nori 1,760
+18.7
Knockout
76.3%
Wendy 342
+31.2
Gem Grab
68.3%
Bolt 596
+18.9
Brawl Ball
62.6%
Nori 1,791
+15.1
Brawl Ball
62.6%
Nori 1,791
+15.1
Bounty
59.0%
Wendy 1,068
+13.4
Brawl Arena
63.1%
Nori 317
+13.3
Trio Showdown
66.4%
Nori 211
+0.6
Air Hockey
61.7%
Bibi 209
+13.3
Duo Showdown
59.3%
Nori 248
+1.9
Brawl Ball 5V5
51.5%
Fang 235
+4.7A map is running here, but there is no team-mate with 150 games together with Jessie in this mode. So what the row shows is his figure alone.

Basket Brawl

Solo Showdown

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Hot Zone |
55.7% | Wendy
81.7%
290 Jessie
87.8%
180 Nori
66.5%
540 |
Heist |
50.0% | Nori
68.7%
1,760 Mico
60.6%
827 Griff
61.6%
615 |
Knockout |
45.2% | Wendy
76.3%
342 Kenji
63.4%
421 Nori
58.8%
878 |
Gem Grab |
49.4% | Bolt
68.3%
596 Wendy
61.9%
2,656 Mortis
57.6%
1,021 |
Brawl Ball |
47.5% | Nori
62.6%
1,791 Starr Nova
63.9%
725 Bibi
60.4%
2,305 |
Bounty |
45.6% | Wendy
59.0%
1,068 Nori
58.0%
531 Bolt
62.9%
213 |
Brawl Arena |
49.8% | Nori
63.1%
317 8-Bit
57.6%
802 Bull
58.7%
300 |
Trio Showdown |
65.8% | Nori
66.4%
211 Piper
68.2%
151 Edgar
63.0%
208 |
Air Hockey |
48.4% | Bibi
61.7%
209 Nori
61.0%
182 Mortis
54.0%
561 |
Duo Showdown |
57.3% | Nori
59.3%
248 |
Brawl Ball 5V5 |
46.8% | Fang
51.5%
235 Tick
48.7%
298 Griff
48.7%
156 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.