Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Knockout
72.2%
Wendy 1,980
+27.7
Trio Showdown
71.0%
Nori 649
+5.3
Duo Showdown
66.6%
Nori 951
+7.0
Knockout 5V5
70.4%
Hank 260
+29.1
Brawl Ball
58.4%
Nori 2,558
+13.8
Brawl Ball
58.4%
Nori 2,558
+13.8
Gem Grab
62.0%
Bolt 503
+16.4
Heist
59.3%
Nori 420
+26.2
Air Hockey
58.3%
Nori 357
+16.6
Brawl Ball 5V5
58.0%
Nori 157
+14.6
Brawl Arena
42.3%
Edgar 175
-5.3A map is running here, but there is no team-mate with 150 games together with Leon in this mode. So what the row shows is his figure alone.

Solo Showdown

Solo Showdown

Deathmatch

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Knockout |
44.5% | Wendy
72.2%
1,980 Bolt
65.6%
756 Nori
60.4%
3,519 |
Trio Showdown |
65.8% | Nori
71.0%
649 Wendy
76.0%
325 Brock
68.8%
340 |
Duo Showdown |
59.5% | Nori
66.6%
951 Wendy
72.0%
218 Griff
67.1%
222 |
Knockout 5V5 |
41.3% | Hank
70.4%
260 Nori
60.2%
1,084 Wendy
65.4%
280 |
Brawl Ball |
44.6% | Nori
58.4%
2,558 Wendy
58.3%
1,239 Starr Nova
58.5%
1,005 |
Gem Grab |
45.6% | Bolt
62.0%
503 Starr Nova
60.2%
344 Wendy
53.3%
1,789 |
Heist |
33.1% | Nori
59.3%
420 Bull
44.0%
273 Melodie
40.6%
244 |
Air Hockey |
41.6% | Nori
58.3%
357 Griff
57.0%
230 Frank
54.3%
173 |
Brawl Ball 5V5 |
43.4% | Nori
58.0%
157 Fang
48.0%
204 Tick
48.0%
200 |
Brawl Arena |
47.5% | Edgar
42.3%
175 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.