My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 4h 53m
Knockout Goldarm Gulch
72.2% Wendy 1,980 +27.7
#2 New map in: 22h 53m
Trio Showdown Gated Community
71.0% Nori 649 +5.3
#3 New map in: 22h 53m
Duo Showdown Gated Community
66.6% Nori 951 +7.0
#4 New map in: 53m
Knockout 5V5 Crescendo
70.4% Hank 260 +29.1
#5 New map in: 10h 53m
Brawl Ball Spiraling Out
58.4% Nori 2,558 +13.8
#6 New map in: 34h 53m
Brawl Ball Sneaky Fields
58.4% Nori 2,558 +13.8
#7 New map in: 2h 53m
Gem Grab Local Restaurants
62.0% Bolt 503 +16.4
#8 New map in: 20h 53m
Heist Jedna
59.3% Nori 420 +26.2
#9 New map in: 12h 53m
Air Hockey Raging Ocean
58.3% Nori 357 +16.6
#10 New map in: 14h 53m
Brawl Ball 5V5 Siberian Stand Off
58.0% Nori 157 +14.6
#11 New map in: 16h 53m
Brawl Arena Arena of Glory
42.3% Edgar 175 -5.3

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Leon in this mode. So what the row shows is his figure alone.

New map in: 34h 53m
Solo Showdown Ghost Point
57.9% 962 gamessolo
New map in: 22h 53m
Solo Showdown Gated Community
39.1% 64 gamessolo
New map in: 6h 53m
Deathmatch Solitary Deep Sea Fish
40.7% 1,255 gamessolo
New map in: 18h 53m
Tag Team Shrouding Serpent
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 44.5% Wendy 72.2% 1,980Bolt 65.6% 756Nori 60.4% 3,519
Trio Showdown 65.8% Nori 71.0% 649Wendy 76.0% 325Brock 68.8% 340
Duo Showdown 59.5% Nori 66.6% 951Wendy 72.0% 218Griff 67.1% 222
Knockout 5V5 41.3% Hank 70.4% 260Nori 60.2% 1,084Wendy 65.4% 280
Brawl Ball 44.6% Nori 58.4% 2,558Wendy 58.3% 1,239Starr Nova 58.5% 1,005
Gem Grab 45.6% Bolt 62.0% 503Starr Nova 60.2% 344Wendy 53.3% 1,789
Heist 33.1% Nori 59.3% 420Bull 44.0% 273Melodie 40.6% 244
Air Hockey 41.6% Nori 58.3% 357Griff 57.0% 230Frank 54.3% 173
Brawl Ball 5V5 43.4% Nori 58.0% 157Fang 48.0% 204Tick 48.0% 200
Brawl Arena 47.5% Edgar 42.3% 175

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.