My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 53m
Knockout New Perspective
77.0% Wendy 1,257 +16.8
#2 New map in: 8h 53m
Knockout Konnakol
77.0% Wendy 1,257 +16.8
#3 New map in: 14h 53m
Brawl Ball Backyard Bowl
70.8% Wendy 1,453 +14.8
#4 New map in: 2h 53m
Trio Showdown Molten to the Core
73.3% Nori 262 +6.2
#5 New map in: 22h 53m
Bounty Supercut
63.3% Wendy 1,420 +10.1
#6 New map in: 18h 53m
Knockout 5V5 Crescendo
66.9% Nori 396 +9.0
#7 New map in: 6h 53m
Gem Grab On a Roll
62.3% Wendy 615 +12.1
#8 New map in: 2h 53m
Duo Showdown Molten to the Core
73.0% Wendy 159 +10.6
#9 New map in: 53m
Heist Hot Tubs
62.4% Nori 189 +14.3
#10 New map in: 16h 53m
Air Hockey Nullscapes
59.6% Nori 161 +3.2

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Meeple in this mode. So what the row shows is his figure alone.

New map in: 2h 53m
Solo Showdown Molten to the Core
51.4% 280 gamessolo
New map in: 10h 53m
Basket Brawl Turnover
50.0% 182 gamessolo
New map in: 20h 53m
Brawl Arena The Smackdome
43.6% 179 gamessolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 60.3% Wendy 77.0% 1,257Nori 67.1% 2,010Pierce 66.6% 841
Brawl Ball 56.0% Wendy 70.8% 1,453Nori 65.5% 2,923Ash 68.0% 607
Trio Showdown 67.1% Nori 73.3% 262Wendy 80.7% 150Edgar 60.6% 203
Bounty 53.2% Wendy 63.3% 1,420Brock 59.2% 741Bolt 63.6% 280
Knockout 5V5 57.9% Nori 66.9% 396Piper 65.2% 287Colt 65.7% 207
Gem Grab 50.2% Wendy 62.3% 615Bolt 67.5% 265Starr Nova 67.1% 152
Duo Showdown 62.3% Wendy 73.0% 159Nori 60.9% 381Edgar 56.7% 180
Heist 48.1% Nori 62.4% 189
Air Hockey 56.4% Nori 59.6% 161Mortis 50.0% 190

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.