Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Knockout
77.0%
Wendy 1,257
+16.8
Knockout
77.0%
Wendy 1,257
+16.8
Brawl Ball
70.8%
Wendy 1,453
+14.8
Trio Showdown
73.3%
Nori 262
+6.2
Bounty
63.3%
Wendy 1,420
+10.1
Knockout 5V5
66.9%
Nori 396
+9.0
Gem Grab
62.3%
Wendy 615
+12.1
Duo Showdown
73.0%
Wendy 159
+10.6
Heist
62.4%
Nori 189
+14.3
Air Hockey
59.6%
Nori 161
+3.2A map is running here, but there is no team-mate with 150 games together with Meeple in this mode. So what the row shows is his figure alone.

Solo Showdown

Basket Brawl

Brawl Arena
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Knockout |
60.3% | Wendy
77.0%
1,257 Nori
67.1%
2,010 Pierce
66.6%
841 |
Brawl Ball |
56.0% | Wendy
70.8%
1,453 Nori
65.5%
2,923 Ash
68.0%
607 |
Trio Showdown |
67.1% | Nori
73.3%
262 Wendy
80.7%
150 Edgar
60.6%
203 |
Bounty |
53.2% | Wendy
63.3%
1,420 Brock
59.2%
741 Bolt
63.6%
280 |
Knockout 5V5 |
57.9% | Nori
66.9%
396 Piper
65.2%
287 Colt
65.7%
207 |
Gem Grab |
50.2% | Wendy
62.3%
615 Bolt
67.5%
265 Starr Nova
67.1%
152 |
Duo Showdown |
62.3% | Wendy
73.0%
159 Nori
60.9%
381 Edgar
56.7%
180 |
Heist |
48.1% | Nori
62.4%
189 |
Air Hockey |
56.4% | Nori
59.6%
161 Mortis
50.0%
190 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.