Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Heist
71.6%
Nori 1,760
+10.6
Knockout
78.3%
Wendy 336
+21.0
Trio Showdown
73.0%
Nori 226
+3.4
Bounty
63.2%
Tick 953
+9.0
Brawl Ball
62.9%
Nori 822
+13.5
Brawl Ball
62.9%
Nori 822
+13.5
Duo Showdown
65.7%
Nori 248
+0.4
Gem Grab
66.9%
Bolt 172
+14.3
Air Hockey
59.0%
Nori 161
+7.0A map is running here, but there is no team-mate with 150 games together with Mico in this mode. So what the row shows is his figure alone.

Solo Showdown

Brawl Ball 5V5

Brawl Arena

Deathmatch

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Heist |
61.1% | Nori
71.6%
1,760 Nita
68.3%
678 8-Bit
66.4%
589 |
Knockout |
57.2% | Wendy
78.3%
336 Nori
63.1%
894 Brock
61.7%
1,025 |
Trio Showdown |
69.6% | Nori
73.0%
226 Edgar
63.1%
160 |
Bounty |
54.2% | Tick
63.2%
953 Wendy
62.8%
1,053 Squeak
64.4%
326 |
Brawl Ball |
49.4% | Nori
62.9%
822 Wendy
63.2%
340 Griff
57.3%
389 |
Duo Showdown |
65.3% | Nori
65.7%
248 |
Gem Grab |
52.6% | Bolt
66.9%
172 Bo
60.5%
243 Edgar
55.4%
531 |
Air Hockey |
52.0% | Nori
59.0%
161 Mortis
48.7%
187 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.