My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 19h 52m
Heist Eating Good!
71.6% Nori 1,760 +10.6
#2 New map in: 3h 52m
Knockout Chivalry
78.3% Wendy 336 +21.0
#3 New map in: 21h 52m
Trio Showdown Doom Shroom
73.0% Nori 226 +3.4
#4 New map in: 9h 52m
Bounty Wall Hugging
63.2% Tick 953 +9.0
#5 New map in: 9h 52m
Brawl Ball Sunny Soccer
62.9% Nori 822 +13.5
#6 New map in: 33h 52m
Brawl Ball Pinhole Punt
62.9% Nori 822 +13.5
#7 New map in: 21h 52m
Duo Showdown Doom Shroom
65.7% Nori 248 +0.4
#8 New map in: 1h 52m
Gem Grab Picturesque
66.9% Bolt 172 +14.3
#9 New map in: 11h 52m
Air Hockey Raging Ocean
59.0% Nori 161 +7.0

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Mico in this mode. So what the row shows is his figure alone.

New map in: 21h 52m
Solo Showdown Doom Shroom
92.9% 28 gamessolo
New map in: 13h 52m
Brawl Ball 5V5 Stockpile Stadium
53.2% 62 gamessolo
New map in: 15h 52m
Brawl Arena Mirage Arena
42.7% 157 gamessolo
New map in: 5h 52m
Deathmatch Palette Hangout
40.3% 62 gamessolo
New map in: 17h 52m
Tag Team Search and Destroy
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Heist 61.1% Nori 71.6% 1,760Nita 68.3% 6788-Bit 66.4% 589
Knockout 57.2% Wendy 78.3% 336Nori 63.1% 894Brock 61.7% 1,025
Trio Showdown 69.6% Nori 73.0% 226Edgar 63.1% 160
Bounty 54.2% Tick 63.2% 953Wendy 62.8% 1,053Squeak 64.4% 326
Brawl Ball 49.4% Nori 62.9% 822Wendy 63.2% 340Griff 57.3% 389
Duo Showdown 65.3% Nori 65.7% 248
Gem Grab 52.6% Bolt 66.9% 172Bo 60.5% 243Edgar 55.4% 531
Air Hockey 52.0% Nori 59.0% 161Mortis 48.7% 187

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.