Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Brawl Ball
67.6%
Nori 824
+18.6
Brawl Ball
67.6%
Nori 824
+18.6
Knockout
64.4%
Nori 329
+17.4
Gem Grab
66.5%
Nori 236
+22.1
Bounty
56.6%
Mandy 159
+15.1A map is running here, but there is no team-mate with 150 games together with Pam in this mode. So what the row shows is his figure alone.

Duo Showdown

Solo Showdown

Trio Showdown

Brawl Arena

Brawl Ball 5V5

Air Hockey

Air Hockey

Heist

Deathmatch

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Brawl Ball |
49.0% | Nori
67.6%
824 Wendy
72.5%
374 Starr Nova
67.4%
313 |
Knockout |
47.0% | Nori
64.4%
329 Kenji
61.4%
184 Gray
61.1%
190 |
Gem Grab |
44.5% | Nori
66.5%
236 Bolt
65.9%
217 Wendy
63.6%
283 |
Bounty |
41.5% | Mandy
56.6%
159 Piper
46.3%
296 Crow
44.1%
188 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.