My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 28h 35m
Brawl Ball Pinhole Punt
67.6% Nori 824 +18.6
#2 New map in: 4h 35m
Brawl Ball Sunny Soccer
67.6% Nori 824 +18.6
#3 New map in: 22h 35m
Knockout Streets with No Name
64.4% Nori 329 +17.4
#4 New map in: 20h 35m
Gem Grab Open Space
66.5% Nori 236 +22.1
#5 New map in: 4h 35m
Bounty Wall Hugging
56.6% Mandy 159 +15.1

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Pam in this mode. So what the row shows is his figure alone.

New map in: 16h 35m
Duo Showdown Doom Shroom
68.6% 35 gamessolo
New map in: 16h 35m
Solo Showdown Doom Shroom
66.7% 30 gamessolo
New map in: 16h 35m
Trio Showdown Doom Shroom
56.0% 25 gamessolo
New map in: 10h 35m
Brawl Arena Mirage Arena
42.6% 474 gamessolo
New map in: 8h 35m
Brawl Ball 5V5 Stockpile Stadium
39.1% 138 gamessolo
New map in: 35m
Air Hockey Below Zero
24.2% 33 gamessolo
New map in: 6h 35m
Air Hockey Raging Ocean
39.1% 759 gamessolo
New map in: 14h 35m
Heist Eating Good!
34.8% 135 gamessolo
New map in: 35m
Deathmatch Palette Hangout
35.3% 153 gamessolo
New map in: 12h 35m
Tag Team Search and Destroy
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Brawl Ball 49.0% Nori 67.6% 824Wendy 72.5% 374Starr Nova 67.4% 313
Knockout 47.0% Nori 64.4% 329Kenji 61.4% 184Gray 61.1% 190
Gem Grab 44.5% Nori 66.5% 236Bolt 65.9% 217Wendy 63.6% 283
Bounty 41.5% Mandy 56.6% 159Piper 46.3% 296Crow 44.1% 188

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.