Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Knockout
78.8%
Wendy 2,589
+18.7
Brawl Ball
71.6%
Wendy 2,698
+14.1
Brawl Ball
71.6%
Wendy 2,698
+14.1
Bounty
71.8%
Bolt 779
+16.1
Trio Showdown
73.2%
Nori 474
+6.8
Hot Zone
74.8%
Wendy 254
+21.1
Duo Showdown
78.1%
Wendy 192
+15.7
Gem Grab
66.4%
Bolt 470
+12.5
Air Hockey
62.4%
Nori 487
+4.7
Heist
64.6%
Nori 288
+7.1
Brawl Ball 5V5
67.0%
Bolt 182
+16.9
Basket Brawl
68.4%
Nori 152
+11.3
Brawl Arena
59.7%
Nori 273
+9.0A map is running here, but there is no team-mate with 150 games together with Pierce in this mode. So what the row shows is his figure alone.
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Knockout |
60.1% | Wendy
78.8%
2,589 Pierce
83.7%
258 Nori
64.4%
5,173 |
Brawl Ball |
57.6% | Wendy
71.6%
2,698 Bolt
70.3%
1,229 Nori
64.9%
7,323 |
Bounty |
55.6% | Bolt
71.8%
779 Wendy
60.7%
4,363 Brock
57.2%
2,802 |
Trio Showdown |
66.4% | Nori
73.2%
474 Wendy
78.9%
228 Surge
65.7%
178 |
Hot Zone |
53.7% | Wendy
74.8%
254 Nori
68.9%
463 Starr Nova
60.9%
192 |
Duo Showdown |
62.4% | Wendy
78.1%
192 Nori
67.0%
494 Edgar
59.3%
172 |
Gem Grab |
53.8% | Bolt
66.4%
470 Wendy
58.8%
1,429 Nori
59.8%
716 |
Air Hockey |
57.8% | Nori
62.4%
487 Bibi
63.4%
224 Colt
59.3%
241 |
Heist |
57.5% | Nori
64.6%
288 |
Brawl Ball 5V5 |
50.1% | Bolt
67.0%
182 Tick
51.9%
183 Mandy
49.2%
189 |
Basket Brawl |
57.2% | Nori
68.4%
152 |
Brawl Arena |
50.7% | Nori
59.7%
273 8-Bit
59.4%
187 Jessie
52.0%
152 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.