My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 21h 4m
Knockout Streets with No Name
78.8% Wendy 2,589 +18.7
#2 New map in: 27h 4m
Brawl Ball Pinhole Punt
71.6% Wendy 2,698 +14.1
#3 New map in: 3h 4m
Brawl Ball Sunny Soccer
71.6% Wendy 2,698 +14.1
#4 New map in: 3h 4m
Bounty Wall Hugging
71.8% Bolt 779 +16.1
#5 New map in: 15h 4m
Trio Showdown Doom Shroom
73.2% Nori 474 +6.8
#6 New map in: 1h 4m
Hot Zone Open Business
74.8% Wendy 254 +21.1
#7 New map in: 15h 4m
Duo Showdown Doom Shroom
78.1% Wendy 192 +15.7
#8 New map in: 19h 4m
Gem Grab Open Space
66.4% Bolt 470 +12.5
#9 New map in: 5h 4m
Air Hockey Raging Ocean
62.4% Nori 487 +4.7
#10 New map in: 13h 4m
Heist Eating Good!
64.6% Nori 288 +7.1
#11 New map in: 7h 4m
Brawl Ball 5V5 Stockpile Stadium
67.0% Bolt 182 +16.9
#12 New map in: 23h 4m
Basket Brawl Triple-Double
68.4% Nori 152 +11.3
#13 New map in: 9h 4m
Brawl Arena Mirage Arena
59.7% Nori 273 +9.0

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Pierce in this mode. So what the row shows is his figure alone.

New map in: 15h 4m
Solo Showdown Doom Shroom
53.9% 165 gamessolo
New map in: 11h 4m
Tag Team Search and Destroy
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 60.1% Wendy 78.8% 2,589Pierce 83.7% 258Nori 64.4% 5,173
Brawl Ball 57.6% Wendy 71.6% 2,698Bolt 70.3% 1,229Nori 64.9% 7,323
Bounty 55.6% Bolt 71.8% 779Wendy 60.7% 4,363Brock 57.2% 2,802
Trio Showdown 66.4% Nori 73.2% 474Wendy 78.9% 228Surge 65.7% 178
Hot Zone 53.7% Wendy 74.8% 254Nori 68.9% 463Starr Nova 60.9% 192
Duo Showdown 62.4% Wendy 78.1% 192Nori 67.0% 494Edgar 59.3% 172
Gem Grab 53.8% Bolt 66.4% 470Wendy 58.8% 1,429Nori 59.8% 716
Air Hockey 57.8% Nori 62.4% 487Bibi 63.4% 224Colt 59.3% 241
Heist 57.5% Nori 64.6% 288
Brawl Ball 5V5 50.1% Bolt 67.0% 182Tick 51.9% 183Mandy 49.2% 189
Basket Brawl 57.2% Nori 68.4% 152
Brawl Arena 50.7% Nori 59.7% 2738-Bit 59.4% 187Jessie 52.0% 152

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.