Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Knockout
76.3%
Wendy 4,189
+29.1
Trio Showdown
78.1%
Wendy 315
+16.6
Bounty
67.3%
Bolt 1,543
+15.6
Duo Showdown
66.2%
Nori 704
+10.4
Brawl Ball
59.1%
Wendy 596
+16.7
Brawl Ball
59.1%
Wendy 596
+16.7
Gem Grab
60.9%
Bolt 376
+20.2
Brawl Arena
61.4%
8-Bit 308
+6.7
Deathmatch
65.5%
Mandy 177
+14.7
Heist
60.3%
Nori 184
+27.6
Brawl Ball 5V5
51.9%
Mortis 239
+8.5
Air Hockey
50.0%
Nori 172
+8.6
Air Hockey
50.0%
Nori 172
+8.6A map is running here, but there is no team-mate with 150 games together with Piper in this mode. So what the row shows is his figure alone.
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Knockout |
47.2% | Wendy
76.3%
4,189 Piper
79.2%
634 Bolt
62.7%
2,029 |
Trio Showdown |
61.5% | Wendy
78.1%
315 Nori
64.5%
504 Edgar
63.2%
603 |
Bounty |
51.8% | Bolt
67.3%
1,543 Wendy
61.1%
10,972 Piper
68.6%
274 |
Duo Showdown |
55.8% | Nori
66.2%
704 Griff
59.7%
253 Brock
59.1%
264 |
Brawl Ball |
42.3% | Wendy
59.1%
596 Starr Nova
58.1%
654 Nori
52.9%
1,377 |
Gem Grab |
40.7% | Bolt
60.9%
376 Wendy
49.4%
936 Starr Nova
52.7%
224 |
Brawl Arena |
54.7% | 8-Bit
61.4%
308 Jessie
56.0%
257 Griff
58.0%
150 |
Deathmatch |
50.9% | Mandy
65.5%
177 Nori
59.9%
202 Brock
51.3%
232 |
Heist |
32.7% | Nori
60.3%
184 |
Brawl Ball 5V5 |
43.3% | Mortis
51.9%
239 Griff
48.6%
175 Fang
46.1%
321 |
Air Hockey |
41.4% | Nori
50.0%
172 Mortis
45.6%
575 Griff
44.9%
207 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.