My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 43m
Knockout Chivalry
76.3% Wendy 4,189 +29.1
#2 New map in: 18h 43m
Trio Showdown Doom Shroom
78.1% Wendy 315 +16.6
#3 New map in: 6h 43m
Bounty Wall Hugging
67.3% Bolt 1,543 +15.6
#4 New map in: 18h 43m
Duo Showdown Doom Shroom
66.2% Nori 704 +10.4
#5 New map in: 6h 43m
Brawl Ball Sunny Soccer
59.1% Wendy 596 +16.7
#6 New map in: 30h 43m
Brawl Ball Pinhole Punt
59.1% Wendy 596 +16.7
#7 New map in: 22h 43m
Gem Grab Open Space
60.9% Bolt 376 +20.2
#8 New map in: 12h 43m
Brawl Arena Mirage Arena
61.4% 8-Bit 308 +6.7
#9 New map in: 2h 43m
Deathmatch Palette Hangout
65.5% Mandy 177 +14.7
#10 New map in: 16h 43m
Heist Eating Good!
60.3% Nori 184 +27.6
#11 New map in: 10h 43m
Brawl Ball 5V5 Stockpile Stadium
51.9% Mortis 239 +8.5
#12 New map in: 43m
Air Hockey Bouncy Bowl
50.0% Nori 172 +8.6
#13 New map in: 8h 43m
Air Hockey Raging Ocean
50.0% Nori 172 +8.6

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Piper in this mode. So what the row shows is his figure alone.

New map in: 18h 43m
Solo Showdown Doom Shroom
38.8% 80 gamessolo
New map in: 14h 43m
Tag Team Search and Destroy
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 47.2% Wendy 76.3% 4,189Piper 79.2% 634Bolt 62.7% 2,029
Trio Showdown 61.5% Wendy 78.1% 315Nori 64.5% 504Edgar 63.2% 603
Bounty 51.8% Bolt 67.3% 1,543Wendy 61.1% 10,972Piper 68.6% 274
Duo Showdown 55.8% Nori 66.2% 704Griff 59.7% 253Brock 59.1% 264
Brawl Ball 42.3% Wendy 59.1% 596Starr Nova 58.1% 654Nori 52.9% 1,377
Gem Grab 40.7% Bolt 60.9% 376Wendy 49.4% 936Starr Nova 52.7% 224
Brawl Arena 54.7% 8-Bit 61.4% 308Jessie 56.0% 257Griff 58.0% 150
Deathmatch 50.9% Mandy 65.5% 177Nori 59.9% 202Brock 51.3% 232
Heist 32.7% Nori 60.3% 184
Brawl Ball 5V5 43.3% Mortis 51.9% 239Griff 48.6% 175Fang 46.1% 321
Air Hockey 41.4% Nori 50.0% 172Mortis 45.6% 575Griff 44.9% 207

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.