My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 2h 17m
Knockout Chivalry
78.0% Wendy 1,239 +40.3
#2 New map in: 32h 17m
Brawl Ball Pinhole Punt
62.9% Wendy 7,185 +21.7
#3 New map in: 8h 17m
Brawl Ball Sunny Soccer
62.9% Wendy 7,185 +21.7
#4 New map in: 20h 17m
Trio Showdown Doom Shroom
81.6% Wendy 179 +19.9
#5 New map in: 17m
Gem Grab Picturesque
61.7% Wendy 6,115 +13.0
#6 New map in: 18h 17m
Heist Eating Good!
64.4% Nori 767 +21.3
#7 New map in: 8h 17m
Bounty Wall Hugging
58.9% Wendy 3,520 +13.7
#8 New map in: 20h 17m
Duo Showdown Doom Shroom
60.8% Nori 441 +5.6
#9 New map in: 10h 17m
Air Hockey Raging Ocean
65.1% Bolt 166 +20.5
#10 New map in: 12h 17m
Brawl Ball 5V5 Stockpile Stadium
63.1% Bolt 187 +19.6
#11 New map in: 14h 17m
Brawl Arena Mirage Arena
54.3% 8-Bit 311 +6.8
#12 New map in: 17m
Knockout 5V5 Journey of a Thousand Steps
53.0% Nori 251 +7.2

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Rico in this mode. So what the row shows is his figure alone.

New map in: 20h 17m
Solo Showdown Doom Shroom
53.7% 41 gamessolo
New map in: 4h 17m
Deathmatch Palette Hangout
43.3% 628 gamessolo
New map in: 16h 17m
Tag Team Search and Destroy
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 37.8% Wendy 78.0% 1,239Nori 59.0% 3,004Bolt 62.7% 659
Brawl Ball 41.2% Wendy 62.9% 7,185Rico 79.8% 198Bolt 62.5% 1,484
Trio Showdown 61.7% Wendy 81.6% 179Nori 68.4% 450Surge 72.3% 184
Gem Grab 48.7% Wendy 61.7% 6,115Bolt 63.7% 838Bo 56.6% 1,963
Heist 43.1% Nori 64.4% 767Mico 63.3% 264Kaze 59.0% 227
Bounty 45.2% Wendy 58.9% 3,520Bolt 64.3% 470Tick 53.1% 2,534
Duo Showdown 55.2% Nori 60.8% 441Surge 58.9% 180Edgar 51.8% 255
Air Hockey 44.6% Bolt 65.1% 166Starr Nova 57.8% 218Nori 53.0% 542
Brawl Ball 5V5 43.5% Bolt 63.1% 187Fang 48.4% 283Colt 47.9% 215
Brawl Arena 47.5% 8-Bit 54.3% 311Nori 56.1% 180Griff 53.1% 177
Knockout 5V5 45.8% Nori 53.0% 251Mandy 46.2% 292Piper 45.8% 415

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.