Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Knockout
78.0%
Wendy 1,239
+40.3
Brawl Ball
62.9%
Wendy 7,185
+21.7
Brawl Ball
62.9%
Wendy 7,185
+21.7
Trio Showdown
81.6%
Wendy 179
+19.9
Gem Grab
61.7%
Wendy 6,115
+13.0
Heist
64.4%
Nori 767
+21.3
Bounty
58.9%
Wendy 3,520
+13.7
Duo Showdown
60.8%
Nori 441
+5.6
Air Hockey
65.1%
Bolt 166
+20.5
Brawl Ball 5V5
63.1%
Bolt 187
+19.6
Brawl Arena
54.3%
8-Bit 311
+6.8
Knockout 5V5
53.0%
Nori 251
+7.2A map is running here, but there is no team-mate with 150 games together with Rico in this mode. So what the row shows is his figure alone.

Solo Showdown

Deathmatch

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Knockout |
37.8% | Wendy
78.0%
1,239 Nori
59.0%
3,004 Bolt
62.7%
659 |
Brawl Ball |
41.2% | Wendy
62.9%
7,185 Rico
79.8%
198 Bolt
62.5%
1,484 |
Trio Showdown |
61.7% | Wendy
81.6%
179 Nori
68.4%
450 Surge
72.3%
184 |
Gem Grab |
48.7% | Wendy
61.7%
6,115 Bolt
63.7%
838 Bo
56.6%
1,963 |
Heist |
43.1% | Nori
64.4%
767 Mico
63.3%
264 Kaze
59.0%
227 |
Bounty |
45.2% | Wendy
58.9%
3,520 Bolt
64.3%
470 Tick
53.1%
2,534 |
Duo Showdown |
55.2% | Nori
60.8%
441 Surge
58.9%
180 Edgar
51.8%
255 |
Air Hockey |
44.6% | Bolt
65.1%
166 Starr Nova
57.8%
218 Nori
53.0%
542 |
Brawl Ball 5V5 |
43.5% | Bolt
63.1%
187 Fang
48.4%
283 Colt
47.9%
215 |
Brawl Arena |
47.5% | 8-Bit
54.3%
311 Nori
56.1%
180 Griff
53.1%
177 |
Knockout 5V5 |
45.8% | Nori
53.0%
251 Mandy
46.2%
292 Piper
45.8%
415 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.