My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 18h 47m
Brawl Ball Deadlock
67.8% Nori 711 +21.0
#2 New map in: 47m
Brawl Ball Backyard Bowl
67.8% Nori 711 +21.0
#3 New map in: 10h 47m
Gem Grab Let Me Dance
61.6% Wendy 417 +15.1
#4 New map in: 2h 47m
Bounty Shooting Star
56.3% Tick 190 +18.6
#5 New map in: 12h 47m
Knockout Please Remain Standing
56.3% Piper 167 +18.0

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Rosa in this mode. So what the row shows is his figure alone.

New map in: 22h 47m
Knockout 5V5 Rastermind
58.9% 621 gamessolo
New map in: 6h 47m
Trio Showdown Rockwall Brawl
75.0% 44 gamessolo
New map in: 6h 47m
Duo Showdown Rockwall Brawl
58.3% 84 gamessolo
New map in: 6h 47m
Solo Showdown Rockwall Brawl
51.7% 234 gamessolo
New map in: 4h 47m
Hot Zone Parallel Plays
43.5% 430 gamessolo
New map in: 20h 47m
Air Hockey Super Center
40.9% 565 gamessolo
New map in: 14h 47m
Deathmatch WALKING ON HOT SAND
38.7% 155 gamessolo
New map in: 47m
Brawl Arena Kaiju Lake
36.7% 690 gamessolo
New map in: 18h 47m
Heist Quintillion
31.1% 2,362 gamessolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Brawl Ball 46.8% Nori 67.8% 711Wendy 69.8% 480Griff 61.8% 824
Gem Grab 46.5% Wendy 61.6% 417Emz 57.6% 205Griff 46.8% 190
Bounty 37.7% Tick 56.3% 190Edgar 51.0% 151
Knockout 38.3% Piper 56.3% 167

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.