Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Brawl Ball
78.0%
Wendy 1,028
+21.5
Knockout
81.5%
Wendy 596
+23.7
Gem Grab
69.0%
Wendy 390
+14.7
Duo Showdown
78.1%
Wendy 155
+16.1
Bounty
67.5%
Wendy 200
+15.1
Knockout 5V5
68.6%
Ash 153
+10.3
Trio Showdown
66.1%
Nori 186
-0.7A map is running here, but there is no team-mate with 150 games together with Ruffs in this mode. So what the row shows is his figure alone.

Air Hockey

Basket Brawl

Brawl Arena

Solo Showdown
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Brawl Ball |
56.6% | Wendy
78.0%
1,028 Nori
67.7%
1,994 Ash
67.2%
506 |
Knockout |
57.9% | Wendy
81.5%
596 Nori
70.0%
770 Bolt
72.5%
265 |
Gem Grab |
54.3% | Wendy
69.0%
390 Bolt
65.6%
244 8-Bit
65.0%
197 |
Duo Showdown |
62.0% | Wendy
78.1%
155 Nori
66.9%
260 |
Bounty |
52.4% | Wendy
67.5%
200 Piper
58.4%
310 Edgar
53.8%
173 |
Knockout 5V5 |
58.3% | Ash
68.6%
153 Mandy
62.3%
236 Tick
59.1%
176 |
Trio Showdown |
66.8% | Nori
66.1%
186 Edgar
58.3%
180 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.