My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 13h 56m
Brawl Ball Backyard Bowl
78.0% Wendy 1,028 +21.5
#2 New map in: 7h 56m
Knockout Konnakol
81.5% Wendy 596 +23.7
#3 New map in: 5h 56m
Gem Grab On a Roll
69.0% Wendy 390 +14.7
#4 New map in: 1h 56m
Duo Showdown Molten to the Core
78.1% Wendy 155 +16.1
#5 New map in: 21h 56m
Bounty Supercut
67.5% Wendy 200 +15.1
#6 New map in: 17h 56m
Knockout 5V5 Crescendo
68.6% Ash 153 +10.3
#7 New map in: 1h 56m
Trio Showdown Molten to the Core
66.1% Nori 186 -0.7

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Ruffs in this mode. So what the row shows is his figure alone.

New map in: 15h 56m
Air Hockey Nullscapes
61.6% 925 gamessolo
New map in: 9h 56m
Basket Brawl Turnover
54.1% 207 gamessolo
New map in: 19h 56m
Brawl Arena The Smackdome
44.1% 256 gamessolo
New map in: 1h 56m
Solo Showdown Molten to the Core
39.0% 118 gamessolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Brawl Ball 56.6% Wendy 78.0% 1,028Nori 67.7% 1,994Ash 67.2% 506
Knockout 57.9% Wendy 81.5% 596Nori 70.0% 770Bolt 72.5% 265
Gem Grab 54.3% Wendy 69.0% 390Bolt 65.6% 2448-Bit 65.0% 197
Duo Showdown 62.0% Wendy 78.1% 155Nori 66.9% 260
Bounty 52.4% Wendy 67.5% 200Piper 58.4% 310Edgar 53.8% 173
Knockout 5V5 58.3% Ash 68.6% 153Mandy 62.3% 236Tick 59.1% 176
Trio Showdown 66.8% Nori 66.1% 186Edgar 58.3% 180

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.