My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 17h 53m
Knockout Please Remain Standing
74.5% Wendy 455 +23.2
#2 New map in: 11h 53m
Trio Showdown Rockwall Brawl
74.0% Nori 404 +6.4
#3 New map in: 23h 53m
Heist Quintillion
68.7% Nori 790 +11.2
#4 New map in: 11h 53m
Duo Showdown Rockwall Brawl
78.9% Wendy 213 +15.5
#5 New map in: 7h 53m
Bounty Shooting Star
63.9% Wendy 2,629 +12.8
#6 New map in: 15h 53m
Gem Grab Let Me Dance
66.6% Bolt 359 +15.1
#7 New map in: 9h 53m
Hot Zone Parallel Plays
72.0% Wendy 157 +22.0
#8 New map in: 1h 53m
Air Hockey Cabin Fever
58.5% Nori 313 +5.7

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Shade in this mode. So what the row shows is his figure alone.

New map in: 11h 53m
Solo Showdown Rockwall Brawl
51.2% 475 gamessolo
New map in: 19h 53m
Deathmatch WALKING ON HOT SAND
47.0% 134 gamessolo
New map in: 5h 53m
Brawl Arena Kaiju Lake
42.8% 423 gamessolo
New map in: 3h 53m
Deathmatch 5v 5 Frosty tracks
42.1% 556 gamessolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 51.3% Wendy 74.5% 455Nori 58.7% 1,180Kenji 58.8% 306
Trio Showdown 67.6% Nori 74.0% 404Edgar 59.6% 203
Heist 57.6% Nori 68.7% 790Nita 64.5% 335Melodie 68.7% 201
Duo Showdown 63.3% Wendy 78.9% 213Nori 64.9% 601Edgar 55.5% 310
Bounty 51.1% Wendy 63.9% 2,629Tick 59.8% 1,933Bolt 66.8% 328
Gem Grab 51.4% Bolt 66.6% 359Wendy 58.8% 1,576Bo 59.5% 565
Hot Zone 50.0% Wendy 72.0% 157Jessie 63.9% 332Griff 63.6% 308
Air Hockey 52.8% Nori 58.5% 313Bibi 59.1% 171Griff 59.6% 151

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.