Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Knockout
78.3%
Wendy 674
+19.0
Brawl Ball
68.7%
Wendy 776
+15.7
Brawl Ball
68.7%
Wendy 776
+15.7
Trio Showdown
74.1%
Nori 170
+7.1
Air Hockey
70.5%
Nori 190
+15.4
Air Hockey
70.5%
Nori 190
+15.4
Duo Showdown
69.1%
Nori 207
+4.2
Bounty
69.7%
Bolt 178
+15.1
Gem Grab
68.7%
Bolt 163
+19.8
Heist
62.5%
Nori 176
+10.0A map is running here, but there is no team-mate with 150 games together with Sprout in this mode. So what the row shows is his figure alone.

Deathmatch

Brawl Arena

Brawl Ball 5V5

Solo Showdown

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Knockout |
59.3% | Wendy
78.3%
674 Nori
63.6%
1,482 Brock
60.9%
1,337 |
Brawl Ball |
52.9% | Wendy
68.7%
776 Nori
63.7%
2,135 Starr Nova
61.5%
706 |
Trio Showdown |
67.0% | Nori
74.1%
170 |
Air Hockey |
55.1% | Nori
70.5%
190 Mortis
43.7%
206 |
Duo Showdown |
64.8% | Nori
69.1%
207 |
Bounty |
54.6% | Bolt
69.7%
178 Wendy
58.4%
798 Nori
57.3%
531 |
Gem Grab |
49.0% | Bolt
68.7%
163 Wendy
57.8%
282 Nori
56.0%
232 |
Heist |
52.5% | Nori
62.5%
176 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.