My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 1h 14m
Knockout Chivalry
78.3% Wendy 674 +19.0
#2 New map in: 7h 14m
Brawl Ball Sunny Soccer
68.7% Wendy 776 +15.7
#3 New map in: 31h 14m
Brawl Ball Pinhole Punt
68.7% Wendy 776 +15.7
#4 New map in: 19h 14m
Trio Showdown Doom Shroom
74.1% Nori 170 +7.1
#5 New map in: 9h 14m
Air Hockey Raging Ocean
70.5% Nori 190 +15.4
#6 New map in: 1h 14m
Air Hockey Bouncy Bowl
70.5% Nori 190 +15.4
#7 New map in: 19h 14m
Duo Showdown Doom Shroom
69.1% Nori 207 +4.2
#8 New map in: 7h 14m
Bounty Wall Hugging
69.7% Bolt 178 +15.1
#9 New map in: 23h 14m
Gem Grab Open Space
68.7% Bolt 163 +19.8
#10 New map in: 17h 14m
Heist Eating Good!
62.5% Nori 176 +10.0

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Sprout in this mode. So what the row shows is his figure alone.

New map in: 3h 14m
Deathmatch Palette Hangout
57.5% 214 gamessolo
New map in: 13h 14m
Brawl Arena Mirage Arena
47.2% 218 gamessolo
New map in: 11h 14m
Brawl Ball 5V5 Stockpile Stadium
40.7% 182 gamessolo
New map in: 19h 14m
Solo Showdown Doom Shroom
no numberssolo
New map in: 15h 14m
Tag Team Search and Destroy
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 59.3% Wendy 78.3% 674Nori 63.6% 1,482Brock 60.9% 1,337
Brawl Ball 52.9% Wendy 68.7% 776Nori 63.7% 2,135Starr Nova 61.5% 706
Trio Showdown 67.0% Nori 74.1% 170
Air Hockey 55.1% Nori 70.5% 190Mortis 43.7% 206
Duo Showdown 64.8% Nori 69.1% 207
Bounty 54.6% Bolt 69.7% 178Wendy 58.4% 798Nori 57.3% 531
Gem Grab 49.0% Bolt 68.7% 163Wendy 57.8% 282Nori 56.0% 232
Heist 52.5% Nori 62.5% 176

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.