My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

#1 New map in: 20h 56m
Knockout Konnakol
76.6% Wendy 1,067 +23.9
#2 New map in: 2h 56m
Brawl Ball Sneaky Fields
64.0% Wendy 3,173 +10.6
#3 New map in: 18h 56m
Gem Grab On a Roll
70.2% Bolt 490 +19.0
#4 New map in: 14h 56m
Trio Showdown Molten to the Core
67.3% Nori 333 +2.5
#5 New map in: 2h 56m
Knockout 5V5 Crescendo
63.4% Tick 484 +9.6
#6 New map in: 12h 56m
Heist Hot Tubs
64.3% Nori 353 +12.5
#7 New map in: 4h 56m
Air Hockey Arabesque
61.4% Griff 451 +7.7
#8 New map in: 14h 56m
Duo Showdown Molten to the Core
61.2% Nori 381 +3.4
#9 New map in: 56m
Hot Zone Open Business
58.9% Nori 151 +10.6
#10 New map in: 6h 56m
Deathmatch 5v 5 Slippery road
41.0% Mandy 188 +2.1

Without pairing numbers

A map is running here, but there is no team-mate with 150 games together with Stu in this mode. So what the row shows is his figure alone.

New map in: 22h 56m
Basket Brawl Turnover
52.3% 677 gamessolo
New map in: 8h 56m
Brawl Arena Knockout Grounds
39.5% 299 gamessolo
New map in: 14h 56m
Solo Showdown Molten to the Core
38.7% 199 gamessolo
New map in: 10h 56m
Tag Team The Great Mighty Lou
no numberssolo

Other team-mates

The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.

Mode solo with …
Knockout 52.7% Wendy 76.6% 1,067Nori 61.5% 1,822Bolt 65.0% 511
Brawl Ball 53.4% Wendy 64.0% 3,173Ash 64.4% 1,451Stu 79.3% 174
Gem Grab 51.2% Bolt 70.2% 490Wendy 62.9% 1,389Pearl 69.1% 194
Trio Showdown 64.7% Nori 67.3% 333Edgar 65.9% 343Brock 65.7% 169
Knockout 5V5 53.9% Tick 63.4% 484Nori 62.7% 528Rico 66.9% 242
Heist 51.8% Nori 64.3% 353Mico 66.1% 218Emz 61.8% 267
Air Hockey 53.7% Griff 61.4% 451Bibi 58.9% 528Max 60.2% 269
Duo Showdown 57.8% Nori 61.2% 381Edgar 55.3% 407Brock 55.4% 166
Hot Zone 48.3% Nori 58.9% 151Tick 53.3% 199Edgar 50.0% 168
Deathmatch 5v 5 38.8% Mandy 41.0% 188

Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.

What is not here

Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.

Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.