Each card shows the best team-mate for that mode, the rate with him, and what he adds compared to playing alone. The pairing applies to the mode, not to the single map — in the running rotation each mode appears exactly once, except knockout with two maps.

Knockout
76.6%
Wendy 1,067
+23.9
Brawl Ball
64.0%
Wendy 3,173
+10.6
Gem Grab
70.2%
Bolt 490
+19.0
Trio Showdown
67.3%
Nori 333
+2.5
Knockout 5V5
63.4%
Tick 484
+9.6
Heist
64.3%
Nori 353
+12.5
Air Hockey
61.4%
Griff 451
+7.7
Duo Showdown
61.2%
Nori 381
+3.4
Hot Zone
58.9%
Nori 151
+10.6
Deathmatch 5v 5
41.0%
Mandy 188
+2.1A map is running here, but there is no team-mate with 150 games together with Stu in this mode. So what the row shows is his figure alone.

Basket Brawl

Brawl Arena

Solo Showdown

Tag Team
The best one for each already appears on the card above. These are the alternatives per mode — in case your team-mate does not have the first one or does not want to play him. What counts is the win rate of the pairing, not whether it “synergises”: for pushing, what matters is how often you win. That a strong partner stays below his own average doing so is his problem, not yours.
| Mode | solo | with … |
|---|---|---|
Knockout |
52.7% | Wendy
76.6%
1,067 Nori
61.5%
1,822 Bolt
65.0%
511 |
Brawl Ball |
53.4% | Wendy
64.0%
3,173 Ash
64.4%
1,451 Stu
79.3%
174 |
Gem Grab |
51.2% | Bolt
70.2%
490 Wendy
62.9%
1,389 Pearl
69.1%
194 |
Trio Showdown |
64.7% | Nori
67.3%
333 Edgar
65.9%
343 Brock
65.7%
169 |
Knockout 5V5 |
53.9% | Tick
63.4%
484 Nori
62.7%
528 Rico
66.9%
242 |
Heist |
51.8% | Nori
64.3%
353 Mico
66.1%
218 Emz
61.8%
267 |
Air Hockey |
53.7% | Griff
61.4%
451 Bibi
58.9%
528 Max
60.2%
269 |
Duo Showdown |
57.8% | Nori
61.2%
381 Edgar
55.3%
407 Brock
55.4%
166 |
Hot Zone |
48.3% | Nori
58.9%
151 Tick
53.3%
199 Edgar
50.0%
168 |
Deathmatch 5v 5 |
38.8% | Mandy
41.0%
188 |
Two limits. The pairings are available per mode, not per map — unlike the cards above, the row applies to the whole mode. And they know no season: the table carries no day column, so the calculation runs over the entire period. From 150 games together.
Wins are measured, not trophies. How many trophies a win brings depends on the brawler's trophy count — high up little gain and much loss, low down the other way round. That count is in none of the battles the API hands out, so this page cannot know it. It answers “where do you win most often”, not “where do you climb fastest”. The two only converge above 50%, and there the order is the same.
Showdown counts something other than a win. There is none there; what is counted is a battle ending with a trophy gain — solo places 1 to 3, in duo and trio places 1 to 2. For this page that is closer to the question than elsewhere, but it does not make the number comparable to team modes. That is why the rating on the card compares within the mode and not across all of them.