
The rest of the site measures what players do. This page is about what Supercell changed — read from the game data tables, not from the patch notes.
10 of these rows are taken from Supercell's release notes and marked as such — a one-off, because the daily comparison only started on 1 Sep 2026 and had nothing to compare against before. Everything without a marker was read from the game's own data tables. The difference: the notes are a selection, what is read is complete.
Chuck
ChargeUltiAutomatically
800 → — removed
Chuck
Chuck
InstanceID
73 new
Chuck
Chuck
Chuck
UltiUses
4 new
Chuck
UniqueProperty
18 → — removed
Chuck
UniquePropertyValue1
3 → — removed
Chuck
UniquePropertyValue2
50 → — removed
Chuck
NeverRemove
1 new
Chuck
ServerOnly
1 new
Chuck
Chuck
BulletApplyAngle
1 → — removed
Chuck
BulletExplosionBulletDistance
10 → — removed
Chuck
CustomValue
2 → — removed
Chuck
Chuck
DelayFirstTick
1 → — removed
Chuck
Chuck
StatusEffectTickInterval
5 → — removed
Chuck
Chuck
DamageChangeEndPromille
1,000 new
Chuck
DamageChangeStartPromille
150 new
Chuck
DamageOnlyWithOneProj
1 new
Chuck
DamagePercentEnd
100 new
Chuck
DamagePercentStart
100 new
Chuck
EarlyTicks
2 → 3
Chuck
Chuck
TravelTypeVariable
100 → — removed
Chuck
TravelTypeVariables
100 new
Chuck
Chuck
Chuck
SameAreaEffectCanNotDamageMs
1,000 new
Chuck
Chuck
Chuck
DelayFirstTick
1 new
Chuck
NeverRemove
1 new
Chuck
Chuck
SameAreaEffectCanNotDamageMs
1,000 new
Chuck
ServerOnly
1 new
Chuck
Chuck
DamagePercentEnd
50 → 100
Chuck
Chuck
TravelTypeVariable
100 → — removed
Chuck
TravelTypeVariables
100 new
Chuck
Chuck
Refreshable
1 new
Chuck
Chuck
CustomValue
10 new
Chuck
Chuck
Chuck
NeverRemove
1 new
Chuck
ServerOnly
1 new
Chuck
ChargeSpeed
3,700 → 3,200
Chuck
Chuck
SkillChangeType
4 → — removed
Chuck
CancelOnChargeEnd
1 new
Chuck
Chuck
Refreshable
1 new
Chuck
Chuck
MaxSpawns
3 → 4
Chuck
SkillChangeType
3 → — removed
Chuck
Chuck
Chuck
CanMoveAtSameTime
1 new
Chuck
Chuck
Chuck
Chuck
DamageForUlti
-1 new
Chuck
ExecuteFirstAttackImmediately
1 new
Chuck
Chuck
Chuck
Chuck
Chuck
Chuck
Targeted
1 new
Chuck
Chuck
Chuck
Chuck
Chuck
ActiveTicks
50 → 160
Chuck
ActiveTicks
160 new
Chuck
Chuck
SubType
7 new
Chuck
CustomValue1
100 → 50
Chuck
Chuck
CustomValue1
50 new
Chuck
SubType
1 new
Chuck
Chuck
Chuck
Chuck
Chuck
Chuck
Chuck
Chuck
Chuck
Chuck
Chuck
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