Wins late — in Brawl Ball 16.6 points better in long rounds than in short ones (47.2% against 30.6%, split at 89 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how 8-Bit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Bronze.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Nori
68.2%
4,928 games
Mico
63.1%
3,128 games
Chuck
63.2%
2,869 games
Edgar
60.0%
7,077 games
Jessie
60.7%
1,863 games
Bull
60.3%
1,382 games
Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゆづごん | Diamond | 28 | 39.1% | 57.1% |
| 2 | まな | Diamond | 22 | 38.8% | 59.1% |
| 3 | do | Diamond | 20 | 38.6% | 60.0% |
| 4 | 龍馬叔叔 | Diamond | 23 | 38.4% | 56.5% |
| 5 | イエローの風船きたら即利敵☠️ | Diamond | 36 | 37.1% | 47.2% |