My roster

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EN

8-Bit

Damage Dealer Super Rare All games Knockout
41.6%Win rate in Knockout
209,639Games
100Trust Score
96. of 106Rank in Knockout

Best map: CYBERBOSS BROCK with 73.7% from 45,207 games.

Trophy Roadchange

Profile

Win rate 9.PopularityBreadthCounter safetyStar rate
Win rate 9.41.6 %
Popularity 88.1.74 %
Breadth 45.22% of maps
Counter safety 51.35.5 %
Star rate 53.22.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.

Win rate

08/04 — 58.4% from 2,867 appearances08/05 — 49.1% from 7,095 appearances08/06 — 35.8% from 9,338 appearances08/07 — 43.6% from 1,520 appearances08/08 — 46.7% from 1,660 appearances08/09 — 47.3% from 1,594 appearances08/10 — 45.7% from 3,011 appearances08/11 — 39.5% from 7,346 appearances08/12 — 42.0% from 9,758 appearances08/13 — 44.6% from 10,240 appearances08/14 — 42.4% from 13,633 appearances08/15 — 42.9% from 21,257 appearances08/16 — 39.7% from 18,370 appearances08/17 — 40.6% from 11,985 appearances08/18 — 46.1% from 13,495 appearances08/19 — 43.5% from 10,922 appearances08/20 — 40.0% from 8,730 appearances08/21 — 39.3% from 10,456 appearances08/22 — 44.1% from 8,592 appearances08/23 — 40.4% from 9,066 appearances08/24 — 36.4% from 14,323 appearances08/25 — 35.8% from 13,316 appearances08/26 — 36.3% from 567 appearances
58.4%08/04 36.3%08/26

Pick rate

08/04 — 1.6% from 2,867 appearances08/05 — 1.5% from 7,095 appearances08/06 — 1.4% from 9,338 appearances08/07 — 1.2% from 1,520 appearances08/08 — 1.5% from 1,660 appearances08/09 — 1.5% from 1,594 appearances08/10 — 1.5% from 3,011 appearances08/11 — 1.3% from 7,346 appearances08/12 — 1.7% from 9,758 appearances08/13 — 1.7% from 10,240 appearances08/14 — 1.7% from 13,633 appearances08/15 — 1.5% from 21,257 appearances08/16 — 1.3% from 18,370 appearances08/17 — 1.6% from 11,985 appearances08/18 — 2.1% from 13,495 appearances08/19 — 1.8% from 10,922 appearances08/20 — 2.1% from 8,730 appearances08/21 — 2.6% from 10,456 appearances08/22 — 2.3% from 8,592 appearances08/23 — 2.3% from 9,066 appearances08/24 — 2.4% from 14,323 appearances08/25 — 2.5% from 13,316 appearances08/26 — 2.7% from 567 appearances
1.6%08/04 2.7%08/26

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 171 maps.

MapWin rateGamesTrust
Flowing Springs Knockout 53.0%
3198 76
Deep End Knockout 51.5%
5058 83
Chivalry Knockout 48.9%
17168 100
Close Call Knockout 47.6%
2476 72
Split Difference Knockout 45.8%
5349 84
Streets with No Name Knockout 45.2%
16953 100
Out in the Open Knockout 45.0%
12181 96
New Perspective Knockout 45.1%
10106 93
Jungle Top Knockout 44.5%
10917 94
Healthy Middle Ground Knockout 46.7%
289 40
Flaring Phoenix Knockout 49.0%
51 14
Think Ahead Knockout 41.7%
9973 93
Please Remain Standing Knockout 40.7%
11723 95
Double Decker Knockout 40.3%
11169 95
Crab Claws Knockout 40.2%
9351 92
Leaping Dogs Knockout 39.3%
6571 87
Goldarm Gulch Knockout 38.0%
17581 100
Konnakol Knockout 37.4%
25279 100
Opening Move Knockout 37.4%
8758 91
Belle's Rock Knockout 35.0%
25482 100

Against whom

Direct duels in Knockout: how 8-Bit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.4% against Sirius in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 62.0% 1,016 games Brock 55.9% 10,548 games Edgar 55.0% 9,268 games Doug 61.4% 378 games Tick 54.8% 2,872 games Sprout 56.7% 910 games

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Flash Legendary 28 39.2% 75.0%
2 First🐈‍⬛🧭 Legendary 39 38.6% 64.1%
3 Tomoe🤍 Legendary 24 38.1% 75.0%
4 Jevil Diamond 20 37.8% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.7% 65.6%