My roster

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EN

8-Bit

Damage Dealer Super Rare Ranked · Diamond
52.7%Win rate across all maps
167,627Games
100Trust Score
25. of 105Rank by score
+6.4Skill bonus

Best map: Bridge Too Far with 58.9% from 14,847 games.

Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.4% against 47.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 72.
Win rate 74.52.7 %
Popularity 87.2.08 %
Breadth 90.50% of maps
Counter safety 75.35.4 %
Star rate 72.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/03 — 50.9% from 493 appearances08/04 — 49.7% from 2,084 appearances08/05 — 51.0% from 5,947 appearances08/06 — 51.3% from 6,093 appearances08/11 — 48.0% from 1,190 appearances08/12 — 49.6% from 3,393 appearances08/13 — 49.2% from 5,298 appearances08/14 — 50.2% from 5,866 appearances08/15 — 50.3% from 6,533 appearances08/16 — 50.1% from 6,802 appearances08/17 — 50.0% from 7,579 appearances08/18 — 49.0% from 7,019 appearances08/19 — 50.0% from 2,046 appearances08/20 — 54.1% from 26,882 appearances08/21 — 52.9% from 43,533 appearances08/22 — 52.9% from 28,630 appearances08/23 — 51.9% from 20,855 appearances08/24 — 52.0% from 27,023 appearances08/25 — 52.3% from 19,546 appearances08/26 — 51.1% from 1,158 appearances
50.9%08/03 51.1%08/26

Pick rate

08/03 — 1.2% from 493 appearances08/04 — 1.2% from 2,084 appearances08/05 — 1.1% from 5,947 appearances08/06 — 1.2% from 6,093 appearances08/11 — 1.2% from 1,190 appearances08/12 — 1.3% from 3,393 appearances08/13 — 1.4% from 5,298 appearances08/14 — 1.4% from 5,866 appearances08/15 — 1.5% from 6,533 appearances08/16 — 1.4% from 6,802 appearances08/17 — 1.5% from 7,579 appearances08/18 — 1.4% from 7,019 appearances08/19 — 1.6% from 2,046 appearances08/20 — 2.2% from 26,882 appearances08/21 — 2.1% from 43,533 appearances08/22 — 2.1% from 28,630 appearances08/23 — 2.0% from 20,855 appearances08/24 — 2.1% from 27,023 appearances08/25 — 2.0% from 19,546 appearances08/26 — 1.7% from 1,158 appearances
1.2%08/03 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 47.8% to 54.2%). The higher the tier, the better he does.

Bronze — 52.1% from 14,945 gamesSilver — 43.1% from 27,338 gamesGold — 49.7% from 260,475 gamesDiamond — 52.0% from 229,089 gamesMythic — 52.1% from 1,088,487 gamesLegendary — 53.0% from 487,419 gamesMasters — 53.1% from 14,877 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 58.9%
14847 99
Rustic Arcade Gem Grab 57.4%
8816 91
Kaboom Canyon Heist 53.4%
11351 95
Safe(r) Zone Heist 53.3%
13824 98
Undermine Gem Grab 53.8%
4682 82
Shooting Star Bounty 53.6%
5842 85
Dry Season Bounty 53.6%
6117 86
Ring of Fire Hot Zone 53.2%
9563 92
Hard Rock Mine Gem Grab 53.5%
5302 83
Crystal Arcade Gem Grabprev. season 54.4%
2068 69
Safe Zone Heist 52.9%
14073 98
Out in the Open Knockout 53.4%
5309 83
Hot Potato Heist 52.6%
12123 96
Hideout Bounty 52.8%
4949 82
Gem Fort Gem Grab 52.8%
4262 80
Flaring Phoenix Knockout 52.4%
5274 83
Open Business Hot Zone 50.6%
6169 86
Dueling Beetles Hot Zone 50.5%
5082 83
Deathcap Trap Gem Grabprev. season 51.0%
2233 71
Pinball Dreams Brawl Ball 50.6%
2827 74
Double Swoosh Gem Grab 50.2%
3419 77
Center Stage Brawl Ball 50.3%
2247 71
New Horizons Knockout 49.6%
4242 80
Pinhole Punt Brawl Ball+Mythic + Gold 54.5%
279 39
Layer Cake Bounty 49.7%
3230 76
Belle's Rock Knockout 47.6%
3309 76
Sneaky Fields Brawl Ball 47.1%
1259 62
Spiraling Out Brawl Ball 46.5%
1687 66
Pit Stop Heist 44.7%
5259 83
Beach Ball Brawl Ball+Mythic + Gold 46.9%
162 31
Triple Dribble Brawl Ball 44.1%
1084 60
Parallel Plays Hot Zone 37.2%
1359 63

Who beats 8-Bit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Flash Legendary 28 39.2% 75.0%
2 First🐈‍⬛🧭 Legendary 39 38.5% 64.1%
3 Tomoe🤍 Legendary 24 38.0% 75.0%
4 Jevil Diamond 20 37.8% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.7% 65.6%