My roster

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EN
Brawl Ball

Beach Ball

239 battles collected on this map — ranked only.

Diamond
Beach BallBrawl Ball

Recommendation for Diamond

What the rating, star, trust and the tags mean
Rather notThe rank on this map among all map/brawler rows of the mode (Brawl Ball): Strong pick top tenth, Good pick top quarter, Solid upper half, Rather not the rest. The thresholds come from the field — the exact values are in the badge's tooltip. Not the tier list: that counts how many maps of the rotation a brawler is usable on. Rather not among the recommended eight therefore does not mean “bad”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

Underrated

Nothing noticeably underrated.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Brawl Ball as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Beach Ball appears in this spot; until then the mode-wide list is the best available answer.

Out of 305 line-ups with 120+ games. Computed for Diamond.

1
62.6% 349 games
2
62.2% 196 games
3
61.5% 215 games
4
61.3% 128 games
5
61.1% 145 games
6
60.8% 182 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Beach Ball, but the answer to what generally wins in Brawl Ball.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 305 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Nita 80.8%
26 4
2.3% Solid
Frank 58.0%
50 14
4.4% Rather not
Bibi 59.0%
39 10
3.4% Rather not
Rico 53.8%
39 10
3.4% Rather not
Griff 50.0%
80 21
7.0% Rather not
Kenji 57.9%
19 0
1.7% Rather not
Bull 53.1%
32 7
2.8% Rather not
Shelly 58.8%
17 0
1.5% Rather not
Chester 61.5%
13 0
1.1% Rather not
Otis 63.6%
11 0
1.0% Rather not
Emz 49.1%
57 16
5.0% Rather not
Bo 52.9%
17 0
1.5% Rather not
El Primo 53.3%
15 0
1.3% Rather not
Trunk 50.0%
26 4
2.3% Rather not
Tick 53.8%
13 0
1.1% Rather not
Colt 50.0%
24 3
2.1% Rather not
Gale 54.5%
11 0
1.0% Rather not
Shade 54.5%
11 0
1.0% Rather not
Surge 47.1%
51 14
4.5% Rather not
Nori 46.8%
47 13
4.1% Rather not
Kaze 46.4%
28 5
2.5% Rather not
Carl 45.5%
11 0
1.0% Rather not
Damian 45.5%
11 0
1.0% Rather not
Dynamike 44.7%
38 10
3.3% Rather not
Fang 41.2%
17 0
1.5% Rather not
Willow 42.3%
26 4
2.3% Rather not
Max 37.5%
16 0
1.4% Rather not
Mortis 41.2%
34 8
3.0% Rather not
Starr Nova 33.3%
12 0
1.1% Rather not
Spike 38.1%
21 1
1.8% Rather not
Clancy 30.0%
10 0
0.9% Rather not
Crow 35.3%
17 0
1.5% Rather not
Stu 33.3%
18 0
1.6% Rather not
Brock 34.8%
23 2
2.0% Rather not
Cordelius 21.4%
14 0
1.2% Rather not
Edgar 37.3%
67 18
5.9% Rather not