My roster

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EN

8-Bit

Damage Dealer Super Rare Ranked · Gold
49.8%Win rate across all maps
254,558Games
100Trust Score
45. of 105Rank by score
+6.3Skill bonus

Best map: Bridge Too Far with 58.0% from 23,637 games.

Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.2% against 47.1%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 54.PopularityBreadthCounter safetyStar rate
Win rate 54.49.8 %
Popularity 87.1.98 %
Breadth 70.23% of maps
Counter safety 65.29.1 %
Star rate 72.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 17 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/02 — 50.8% from 65 appearances08/03 — 55.4% from 121 appearances08/04 — 49.0% from 455 appearances08/05 — 44.1% from 1,301 appearances08/06 — 49.9% from 1,006 appearances08/14 — 52.0% from 75 appearances08/15 — 39.7% from 68 appearances08/16 — 48.1% from 81 appearances08/17 — 42.9% from 84 appearances08/18 — 41.1% from 95 appearances08/20 — 49.3% from 52,247 appearances08/21 — 49.0% from 51,024 appearances08/22 — 50.5% from 32,502 appearances08/23 — 49.7% from 28,916 appearances08/24 — 50.4% from 49,024 appearances08/25 — 50.1% from 39,227 appearances08/26 — 50.4% from 1,618 appearances
50.8%08/02 50.4%08/26

Pick rate

08/02 — 1.1% from 65 appearances08/03 — 0.9% from 121 appearances08/04 — 1.0% from 455 appearances08/05 — 1.1% from 1,301 appearances08/06 — 1.2% from 1,006 appearances08/14 — 1.8% from 75 appearances08/15 — 1.4% from 68 appearances08/16 — 1.4% from 81 appearances08/17 — 1.3% from 84 appearances08/18 — 1.5% from 95 appearances08/20 — 2.1% from 52,247 appearances08/21 — 2.1% from 51,024 appearances08/22 — 2.0% from 32,502 appearances08/23 — 1.9% from 28,916 appearances08/24 — 1.9% from 49,024 appearances08/25 — 1.8% from 39,227 appearances08/26 — 1.4% from 1,618 appearances
1.1%08/02 1.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.3 — rewards skill: from Bronze to Masters the win rate climbs by 6.3 points (regression 47.9% to 54.2%). The higher the tier, the better he does.

Bronze — 52.3% from 14,761 gamesSilver — 43.1% from 27,050 gamesGold — 49.7% from 258,123 gamesDiamond — 52.0% from 228,225 gamesMythic — 52.1% from 1,087,928 gamesLegendary — 53.0% from 487,064 gamesMasters — 53.1% from 14,873 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 58.0%
23637 100
Rustic Arcade Gem Grab 55.0%
11143 95
Crystal Arcade Gem Grab+Diamondprev. season 53.7%
2189 70
Safe Zone Heist 52.0%
20637 100
Shooting Star Bounty 52.3%
8811 91
Hot Potato Heist 51.6%
18194 100
Safe(r) Zone Heist 51.5%
20671 100
Kaboom Canyon Heist 51.6%
15422 99
Dry Season Bounty 50.9%
9100 92
Ring of Fire Hot Zone 50.5%
12250 96
Undermine Gem Grab 50.8%
6373 86
Hard Rock Mine Gem Grab 50.5%
7214 88
Hideout Bounty 50.4%
7581 89
Pinhole Punt Brawl Ball+Diamond + Mythic 56.8%
222 36
Deathcap Trap Gem Grab+Diamondprev. season 50.7%
2359 71
Gem Fort Gem Grab 48.7%
6333 86
Open Business Hot Zone 48.3%
9487 92
Flaring Phoenix Knockout 48.3%
7642 89
Out in the Open Knockout 48.1%
7824 89
Layer Cake Bounty 48.1%
6140 86
New Horizons Knockout 46.2%
6941 88
Dueling Beetles Hot Zone 45.6%
8057 90
Belle's Rock Knockout 45.1%
5907 85
Pinball Dreams Brawl Ball 45.3%
3873 79
Beach Ball Brawl Ball+Diamond + Mythic 48.5%
132 28
Double Swoosh Gem Grab 44.1%
5303 83
Pit Stop Heist 43.5%
9903 93
Sneaky Fields Brawl Ball 39.5%
2566 73
Center Stage Brawl Ball 39.3%
3429 77
Spiraling Out Brawl Ball 38.1%
2949 75
Parallel Plays Hot Zone 36.0%
4537 81
Triple Dribble Brawl Ball 32.8%
2501 72

Who beats 8-Bit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Flash Legendary 28 39.3% 75.0%
2 First🐈‍⬛🧭 Legendary 39 38.6% 64.1%
3 Tomoe🤍 Legendary 24 38.1% 75.0%
4 Jevil Diamond 20 37.8% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.8% 65.6%