My roster

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EN
Brawl Ball

Beach Ball

320 battles collected on this map — ranked only.

Gold
Beach BallBrawl Ball

Recommendation for Gold

What the rating, star, trust and the tags mean
Solid Rather notThe rank on this map among all map/brawler rows of the mode (Brawl Ball): Strong pick top tenth, Good pick top quarter, Solid upper half, Rather not the rest. The thresholds come from the field — the exact values are in the badge's tooltip. Not the tier list: that counts how many maps of the rotation a brawler is usable on. Rather not among the recommended eight therefore does not mean “bad”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Brawl Ball as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Beach Ball appears in this spot; until then the mode-wide list is the best available answer.

Out of 1,017 line-ups with 120+ games. Computed for Gold.

1
73.5% 175 games
2
71.4% 171 games
3
69.3% 158 games
4
69.2% 138 games
5
68.8% 120 games
6
68.4% 156 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Beach Ball, but the answer to what generally wins in Brawl Ball.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 1,017 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Griff 57.1%
98 24
6.1% Solid
Bibi 57.0%
79 21
4.9% Solid
Nori 52.1%
142 29
8.9% Solid
Surge 55.7%
61 17
3.8% Solid
Frank 53.8%
80 21
5.0% Solid
Emz 51.5%
101 24
6.3% Solid
Edgar 49.7%
151 30
9.4% Rather not
Clancy 80.0%
10 0
0.6% Rather not
Starr Nova 59.3%
27 4
1.7% Rather not
Bull 54.5%
44 12
2.7% Rather not
Doug 66.7%
15 0
0.9% Rather not
Shelly 57.7%
26 4
1.6% Rather not
Fang 58.8%
17 0
1.1% Rather not
Rico 51.5%
33 7
2.1% Rather not
Kenji 57.1%
14 0
0.9% Rather not
Meg 60.0%
10 0
0.6% Rather not
Mina 60.0%
10 0
0.6% Rather not
Bo 52.6%
19 0
1.2% Rather not
Willow 48.8%
41 11
2.6% Rather not
Nita 50.0%
18 0
1.1% Rather not
El Primo 47.2%
36 9
2.2% Rather not
Chester 47.1%
17 0
1.1% Rather not
Trunk 45.8%
48 13
3.0% Rather not
8-Bit 45.5%
11 0
0.7% Rather not
Crow 45.5%
11 0
0.7% Rather not
Gale 45.5%
11 0
0.7% Rather not
Dynamike 45.2%
31 7
1.9% Rather not
Buzz 43.8%
16 0
1.0% Rather not
Max 43.8%
16 0
1.0% Rather not
Tick 43.8%
16 0
1.0% Rather not
Bolt 41.7%
12 0
0.7% Rather not
Damian 41.7%
12 0
0.7% Rather not
Brock 42.9%
28 5
1.7% Rather not
Colette 40.0%
15 0
0.9% Rather not
Spike 40.0%
15 0
0.9% Rather not
Tara 36.4%
11 0
0.7% Rather not
Kaze 40.9%
44 12
2.7% Rather not
Mortis 40.0%
45 12
2.8% Rather not
Colt 34.8%
23 2
1.4% Rather not
Jessie 9.1%
11 0
0.7% Rather not