My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Alli

Mythic Trophies Bounty
51.8%Win rate in Bounty
26,851Games
100Trust Score
32. of 106Rank in Bounty

Best map: Flying Fantasies with 64.6% from 4,522 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 30.
Win rate 68.51.8 %
Popularity 33.0.40 %
Breadth 69.53% of maps
Counter safety 38.32.6 %
Star rate 30.14.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 69th means “better than 69% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 21 days. 8 earlier days are left out — below 156 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 48.9% from 190 appearances08/06 — 56.7% from 1,113 appearances08/07 — 45.0% from 416 appearances08/08 — 56.1% from 419 appearances08/09 — 45.0% from 242 appearances08/10 — 61.9% from 160 appearances08/11 — 52.1% from 309 appearances08/12 — 56.8% from 512 appearances08/13 — 46.1% from 3,033 appearances08/14 — 49.1% from 2,776 appearances08/15 — 46.8% from 1,932 appearances08/16 — 52.8% from 4,876 appearances08/17 — 50.7% from 2,476 appearances08/18 — 53.5% from 2,774 appearances08/19 — 52.0% from 1,211 appearances08/20 — 48.5% from 1,086 appearances08/24 — 61.3% from 507 appearances08/26 — 61.1% from 365 appearances08/28 — 60.1% from 391 appearances08/29 — 53.2% from 252 appearances08/30 — 60.7% from 1,304 appearances
48.9%08/05 60.7%08/30

Pick rate

08/05 — 0.2% from 190 appearances08/06 — 0.5% from 1,113 appearances08/07 — 0.8% from 416 appearances08/08 — 0.5% from 419 appearances08/09 — 0.5% from 242 appearances08/10 — 0.9% from 160 appearances08/11 — 0.3% from 309 appearances08/12 — 0.3% from 512 appearances08/13 — 0.3% from 3,033 appearances08/14 — 0.4% from 2,776 appearances08/15 — 0.3% from 1,932 appearances08/16 — 0.7% from 4,876 appearances08/17 — 0.4% from 2,476 appearances08/18 — 0.4% from 2,774 appearances08/19 — 0.3% from 1,211 appearances08/20 — 0.3% from 1,086 appearances08/24 — 0.5% from 507 appearances08/26 — 0.2% from 365 appearances08/28 — 0.6% from 391 appearances08/29 — 0.7% from 252 appearances08/30 — 0.8% from 1,304 appearances
0.2%08/05 0.8%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 164 maps.

MapWin rateGamesTrust
Watermelons Bounty 60.4%
1509 65
Hideout Bounty 57.0%
1266 62
Wall Hugging Bounty 54.5%
4694 82
Supercut Bounty 54.1%
4366 81
Layer Cake Bounty 52.7%
6308 86
Crystal Clearing Bounty 49.8%
3501 77
Choral Chambers Bounty 50.3%
324 42
Tasty Berry Bounty 45.4%
1941 68
Deathcap Trap Bounty 49.1%
106 25
Shooting Star Bounty 43.9%
2365 71
Dry Season Bounty 33.8%
471 47

Against whom

Direct duels in Bounty: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.0% against Doug in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 55.7% 2,150 games Tick 56.1% 1,024 games Pearl 58.3% 283 games Mr. P 64.0% 125 games Bolt 58.5% 241 games Carl 56.0% 373 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Masters 79 45.6% 64.6%
2 Ada🩵A Masters 27 42.7% 81.5%
3 ZETA | Toxic✨ Legendary 30 42.4% 76.7%
4 ネオン ノストラード Masters 29 41.9% 75.9%
5 Ness Masters 32 41.6% 71.9%