My roster

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Alli

Mythic Ranked · Mythic
48.7%Win rate across all maps
12,471Games
96Trust Score
59. of 105Rank by score
+3.7Skill bonus

Best map: Safe Zone with 53.3% from 2,607 games.

Wins early — in Knockout 9.8 points better in short rounds than in long ones (51.8% against 42.0%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 43.48.7 %
Popularity 35.0.35 %
Breadth 40.7% of maps
Counter safety 6.26.8 %
Star rate 38.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 43th means “better than 43% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 48.0% from 2,000 appearances08/05 — 47.8% from 6,848 appearances08/06 — 44.9% from 4,813 appearances08/07 — 46.6% from 1,097 appearances08/08 — 49.4% from 1,022 appearances08/09 — 46.0% from 1,173 appearances08/10 — 46.8% from 3,098 appearances08/11 — 45.5% from 10,385 appearances08/12 — 46.7% from 16,596 appearances08/13 — 46.8% from 15,145 appearances08/14 — 46.3% from 13,775 appearances08/15 — 45.9% from 12,914 appearances08/16 — 46.7% from 13,345 appearances08/17 — 47.3% from 12,107 appearances08/18 — 45.6% from 11,052 appearances08/19 — 47.6% from 3,165 appearances08/20 — 48.7% from 522 appearances08/21 — 48.9% from 2,348 appearances08/22 — 49.2% from 2,599 appearances08/23 — 47.0% from 2,165 appearances08/24 — 49.4% from 2,873 appearances08/25 — 48.3% from 1,878 appearances
48.0%08/04 48.3%08/25

Pick rate

08/04 — 0.3% from 2,000 appearances08/05 — 0.3% from 6,848 appearances08/06 — 0.3% from 4,813 appearances08/07 — 0.3% from 1,097 appearances08/08 — 0.3% from 1,022 appearances08/09 — 0.3% from 1,173 appearances08/10 — 0.3% from 3,098 appearances08/11 — 0.2% from 10,385 appearances08/12 — 0.3% from 16,596 appearances08/13 — 0.2% from 15,145 appearances08/14 — 0.2% from 13,775 appearances08/15 — 0.2% from 12,914 appearances08/16 — 0.2% from 13,345 appearances08/17 — 0.2% from 12,107 appearances08/18 — 0.2% from 11,052 appearances08/19 — 0.2% from 3,165 appearances08/20 — 0.4% from 522 appearances08/21 — 0.4% from 2,348 appearances08/22 — 0.4% from 2,599 appearances08/23 — 0.3% from 2,165 appearances08/24 — 0.3% from 2,873 appearances08/25 — 0.3% from 1,878 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Bronze to Masters the win rate climbs by 3.7 points (regression 45.0% to 48.7%). The higher the tier, the better he does.

Bronze — 58.8% from 357 gamesSilver — 53.3% from 1,453 gamesGold — 47.6% from 18,114 gamesDiamond — 46.2% from 28,402 gamesMythic — 46.7% from 141,471 gamesLegendary — 49.3% from 65,653 gamesMasters — 50.3% from 2,306 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heistprev. season 53.3%
2607 73
Bridge Too Far Heist 53.3%
1006 59
Double Swoosh Gem Grab 50.9%
1137 60
Layer Cake Bounty 51.2%
922 57
Ring of Fire Hot Zone 51.0%
817 55
Gem Fort Gem Grab 49.8%
1815 67
Hard Rock Mine Gem Grab 49.1%
855 56
New Horizons Knockoutprev. season 47.2%
4958 82
Safe(r) Zone Heist+Legendary + Diamond 48.5%
678 53
Center Stage Brawl Ball 48.0%
658 52
Sneaky Fields Brawl Ball 47.2%
1016 59
Crystal Arcade Gem Grabprev. season 45.7%
5789 85
Deathcap Trap Gem Grabprev. season 45.8%
2550 73
Kaboom Canyon Heist 46.3%
1017 59
Hideout Bountyprev. season 45.5%
2347 71
Undermine Gem Grab 46.0%
1283 62
Shooting Star Bountyprev. season 45.7%
1647 66
Flaring Phoenix Knockoutprev. season 43.6%
7788 89
Out in the Open Knockoutprev. season 44.2%
2246 71
Pinball Dreams Brawl Ballprev. season 43.8%
1637 66
Rustic Arcade Gem Grabprev. season 44.2%
849 56
Dry Season Bountyprev. season 43.0%
1468 64
Belle's Rock Knockoutprev. season 42.2%
694 53
Dueling Beetles Hot Zoneprev. season 41.2%
757 54
Triple Dribble Brawl Ballprev. season 40.3%
1212 61
Pit Stop Heist+Legendary + Diamond 39.0%
272 39
Open Business Hot Zone+Legendary + Diamondprev. season 38.5%
644 52
Hot Potato Heistprev. season 38.4%
1595 66
Spiraling Out Brawl Ball+Legendary + Diamond 36.0%
214 35
Parallel Plays Hot Zoneprev. season 37.6%
3585 78

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.1% 80.0%
2 Chaoss14 Legendary 24 34.5% 58.3%
3 Joswa Mythic 20 34.0% 60.0%
4 Urubu🫧 Mythic 29 33.6% 51.7%
5 xDi Legendary 27 32.6% 48.1%