
Heist
319 battles collected on this map — ranked only.
Short rounds Median 73 s out of 73–92 s in this mode. Early pressure pays off — anyone looking to outplay is playing against the map.
From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.
Nothing noticeably underrated.
three-brawler line-ups that actually exist — counted across the whole mode.
This is for Heist as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pit Stop appears in this spot; until then the mode-wide list is the best available answer.
Out of 352 line-ups with 120+ games. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pit Stop, but the answer to what generally wins in Heist.
Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 352 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.
Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot. Die Pfeile zeigen die Verschiebung gegenüber dem Stand von gestern, hier gerechnet nur für diese Map.
| # | Brawler | Win rate | Games | Trust | Pick rate | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| 1 | – | Edgar |
69.2% | 117 | 26 | 7.8% | Good pick | ||
| 2 | – | Rico |
58.7% | 121 | 27 | 8.0% | Solid | ||
| 3 | – | Nori |
71.1% | 38 | 10 | 2.5% | Solid | ||
| 4 | – | Shade |
57.4% | 101 | 24 | 6.7% | Solid | ||
| 5 | – | Bull |
62.0% | 50 | 14 | 3.3% | Solid | ||
| 6 | ▲ 5 | Mico |
57.1% | 42 | 11 | 2.8% | Solid | ||
| 7 | NEW | Lumi |
63.6% | 22 | 1 | 1.5% | Solid | ||
| 8 | ▲ 2 | Starr Nova |
57.6% | 33 | 7 | 2.2% | Solid | ||
| 9 | ▼ 2 | Meeple |
60.0% | 25 | 3 | 1.7% | Solid | ||
| 10 | ▲ 6 | Brock |
60.9% | 23 | 2 | 1.5% | Solid | ||
| 11 | ▲ 1 | Otis |
60.0% | 20 | 0 | 1.3% | Solid | ||
| 12 | ▲ 5 | Colt |
51.9% | 54 | 15 | 3.6% | Solid | ||
| 13 | ▲ 1 | R-T |
64.3% | 14 | 0 | 0.9% | Solid | ||
| 14 | ▲ 1 | Willow |
64.3% | 14 | 0 | 0.9% | Solid | ||
| 15 | ▼ 9 | Nita |
53.1% | 32 | 7 | 2.1% | Rather not | ||
| 16 | ▼ 8 | Dynamike |
61.5% | 13 | 0 | 0.9% | Rather not | ||
| 17 | ▼ 8 | Cordelius |
48.7% | 78 | 20 | 5.2% | Rather not | ||
| 18 | ▼ 5 | Carl |
51.9% | 27 | 4 | 1.8% | Rather not | ||
| 19 | ▲ 4 | Trunk |
50.0% | 26 | 4 | 1.7% | Rather not | ||
| 20 | NEW | Emz |
50.0% | 18 | 0 | 1.2% | Rather not | ||
| 21 | ▼ 1 | Berry |
47.8% | 23 | 2 | 1.5% | Rather not | ||
| 22 | ▼ 1 | Lily |
46.7% | 30 | 6 | 2.0% | Rather not | ||
| 23 | ▼ 1 | Griff |
45.9% | 85 | 22 | 5.6% | Rather not | ||
| 24 | ▲ 3 | Bibi |
44.7% | 47 | 13 | 3.1% | Rather not | ||
| 25 | ▼ 7 | Surge |
44.6% | 65 | 18 | 4.3% | Rather not | ||
| 26 | ▼ 7 | Kaze |
44.3% | 88 | 22 | 5.8% | Rather not | ||
| 27 | ▼ 3 | Kit |
38.5% | 13 | 0 | 0.9% | Rather not | ||
| 28 | NEW | Colette |
33.3% | 12 | 0 | 0.8% | Rather not | ||
| 29 | ▼ 4 | 8-Bit |
35.3% | 17 | 0 | 1.1% | Rather not | ||
| 30 | ▼ 4 | Buzz |
40.5% | 42 | 11 | 2.8% | Rather not | ||
| 31 | ▼ 3 | Penny |
29.4% | 17 | 0 | 1.1% | Rather not | ||
| 32 | ▼ 3 | Melodie |
30.3% | 33 | 7 | 2.2% | Rather not | ||
| 33 | NEW | Crow |
15.0% | 20 | 0 | 1.3% | Rather not |