My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Alli

Mythic All games Hot Zone
48.6%Win rate in Hot Zone
11,189Games
95Trust Score
56. of 106Rank in Hot Zone

Best map: Flying Fantasies with 68.1% from 962 games.

Trophy Roadchange

Profile

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 50.48.6 %
Popularity 4.0.29 %
Breadth 66.35% of maps
Counter safety 38.31.7 %
Star rate 31.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 7 earlier days are left out — below 73 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 58.4% from 101 appearances08/06 — 54.0% from 1,248 appearances08/07 — 41.1% from 192 appearances08/08 — 45.6% from 182 appearances08/09 — 37.3% from 153 appearances08/11 — 64.2% from 123 appearances08/12 — 55.1% from 314 appearances08/13 — 43.2% from 1,023 appearances08/14 — 45.7% from 2,179 appearances08/15 — 52.7% from 2,296 appearances08/16 — 43.0% from 1,625 appearances08/17 — 41.8% from 304 appearances08/18 — 58.8% from 267 appearances08/19 — 60.0% from 125 appearances08/20 — 42.4% from 549 appearances08/22 — 53.5% from 101 appearances08/24 — 63.1% from 268 appearances
58.4%08/05 63.1%08/24

Pick rate

08/05 — 0.3% from 101 appearances08/06 — 0.3% from 1,248 appearances08/07 — 0.6% from 192 appearances08/08 — 0.4% from 182 appearances08/09 — 0.4% from 153 appearances08/11 — 0.3% from 123 appearances08/12 — 0.3% from 314 appearances08/13 — 0.3% from 1,023 appearances08/14 — 0.2% from 2,179 appearances08/15 — 0.5% from 2,296 appearances08/16 — 0.3% from 1,625 appearances08/17 — 0.3% from 304 appearances08/18 — 0.2% from 267 appearances08/19 — 0.3% from 125 appearances08/20 — 0.3% from 549 appearances08/22 — 0.1% from 101 appearances08/24 — 0.2% from 268 appearances
0.3%08/05 0.2%08/24

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 12 of 167 maps.

MapWin rateGamesTrust
Abracadabra Hot Zone 59.9%
703 53
Danger Zone Hot Zone 53.0%
2100 70
Parallel Plays Hot Zone 53.8%
383 44
Golden Bay Hot Zone 54.4%
193 34
Massive Attack Hot Zone 47.9%
2280 71
Reach for the Stars Hot Zone 49.8%
438 46
Playmaker Hot Zone 47.5%
1319 63
Under Pressure Hot Zone 46.1%
1761 67
In the Liminal Hot Zone 47.9%
240 37
Open Business Hot Zone 47.6%
21 1
Dueling Beetles Hot Zone 41.4%
1257 62
Controller Chaos Hot Zone 39.7%
489 48

Against whom

Direct duels in Hot Zone: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 31.0% against Nori in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Meg 66.5% 167 games Bo 55.4% 433 games Griff 53.4% 444 games Stu 53.1% 292 games Max 52.4% 233 games Doug 54.5% 101 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.1% 80.0%
2 Chaoss14 Legendary 24 34.5% 58.3%
3 Joswa Mythic 20 34.1% 60.0%
4 Urubu🫧 Mythic 29 33.7% 51.7%
5 xDi Legendary 27 32.6% 48.1%