My roster

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EN

Alli

Mythic All games Knockout
55.2%Win rate in Knockout
38,330Games
100Trust Score
43. of 106Rank in Knockout

Best map: Flying Fantasies with 68.1% from 962 games.

Trophy Roadchange

Profile

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 60.55.2 %
Popularity 27.0.32 %
Breadth 65.35% of maps
Counter safety 62.37.2 %
Star rate 68.24.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 20 days. 9 earlier days are left out — below 329 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 56.4% from 1,981 appearances08/06 — 52.7% from 1,635 appearances08/08 — 55.1% from 343 appearances08/09 — 61.5% from 629 appearances08/10 — 59.0% from 1,148 appearances08/11 — 49.6% from 807 appearances08/12 — 54.9% from 1,265 appearances08/13 — 55.4% from 3,665 appearances08/14 — 49.2% from 2,921 appearances08/15 — 51.9% from 4,679 appearances08/16 — 52.6% from 5,569 appearances08/17 — 58.7% from 3,707 appearances08/18 — 55.2% from 1,082 appearances08/19 — 58.5% from 2,055 appearances08/20 — 53.8% from 1,048 appearances08/21 — 55.7% from 643 appearances08/22 — 60.4% from 760 appearances08/23 — 63.7% from 1,020 appearances08/24 — 61.3% from 1,909 appearances08/25 — 60.6% from 822 appearances
56.4%08/05 60.6%08/25

Pick rate

08/05 — 0.4% from 1,981 appearances08/06 — 0.3% from 1,635 appearances08/08 — 0.3% from 343 appearances08/09 — 0.6% from 629 appearances08/10 — 0.6% from 1,148 appearances08/11 — 0.1% from 807 appearances08/12 — 0.2% from 1,265 appearances08/13 — 0.6% from 3,665 appearances08/14 — 0.4% from 2,921 appearances08/15 — 0.3% from 4,679 appearances08/16 — 0.4% from 5,569 appearances08/17 — 0.5% from 3,707 appearances08/18 — 0.2% from 1,082 appearances08/19 — 0.3% from 2,055 appearances08/20 — 0.3% from 1,048 appearances08/21 — 0.2% from 643 appearances08/22 — 0.2% from 760 appearances08/23 — 0.3% from 1,020 appearances08/24 — 0.3% from 1,909 appearances08/25 — 0.1% from 822 appearances
0.4%08/05 0.1%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 167 maps.

MapWin rateGamesTrust
Crab Claws Knockout 60.8%
2813 74
Goldarm Gulch Knockout 60.4%
3147 76
Streets with No Name Knockout 57.7%
4016 79
Please Remain Standing Knockout 60.2%
980 58
Konnakol Knockout 56.8%
6914 87
New Perspective Knockout 59.4%
1000 59
Out in the Open Knockout 58.1%
1541 65
Leaping Dogs Knockout 57.0%
1446 64
Chivalry Knockout 56.4%
1129 60
Think Ahead Knockout 55.8%
1307 63
Double Decker Knockout 56.8%
777 55
Opening Move Knockout 55.4%
1353 63
Belle's Rock Knockout 54.1%
2354 71
Flowing Springs Knockout 53.2%
2296 71
Jungle Top Knockout 49.9%
3377 77
Healthy Middle Ground Knockout 49.3%
75 20
Split Difference Knockout 43.5%
2187 70
Deep End Knockout 43.0%
463 47
Close Call Knockout 42.6%
1101 60
Flaring Phoenix Knockout 25.5%
51 14

Against whom

Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 31.3% against Nori in Heist. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 54.9% 836 games Edgar 54.6% 599 games Lily 59.1% 127 games Piper 52.1% 486 games Bolt 59.8% 92 games Gray 54.4% 169 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 40.9% 80.0%
2 Urubu🫧 Mythic 34 35.2% 55.9%
3 Chaoss14 Legendary 24 34.2% 58.3%
4 Joswa Mythic 20 33.8% 60.0%
5 xDi Legendary 27 32.4% 48.1%