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Alli

Mythic Ranked · Legendary
51.7%Win rate across all maps
6,099Games
86Trust Score
45. of 105Rank by score
+3.7Skill bonus

Best map: Bridge Too Far with 55.9% from 617 games.

Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 50.51.7 %
Popularity 48.0.49 %
Breadth 24.3% of maps
Counter safety 61.29.7 %
Star rate 38.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 45.5% from 693 appearances08/04 — 48.5% from 3,503 appearances08/05 — 50.8% from 7,002 appearances08/06 — 47.7% from 3,437 appearances08/07 — 49.1% from 1,649 appearances08/08 — 49.2% from 2,054 appearances08/09 — 50.0% from 2,175 appearances08/10 — 49.1% from 5,717 appearances08/11 — 48.6% from 10,297 appearances08/12 — 48.7% from 7,019 appearances08/13 — 49.9% from 3,947 appearances08/14 — 50.0% from 2,698 appearances08/15 — 50.0% from 2,270 appearances08/16 — 48.2% from 2,372 appearances08/17 — 48.4% from 1,956 appearances08/18 — 47.5% from 1,968 appearances08/19 — 49.2% from 718 appearances08/21 — 53.5% from 604 appearances08/22 — 52.3% from 723 appearances08/23 — 51.8% from 1,270 appearances08/24 — 51.1% from 1,684 appearances08/25 — 51.3% from 1,572 appearances
45.5%08/03 51.3%08/25

Pick rate

08/03 — 0.4% from 693 appearances08/04 — 0.5% from 3,503 appearances08/05 — 0.4% from 7,002 appearances08/06 — 0.4% from 3,437 appearances08/07 — 0.4% from 1,649 appearances08/08 — 0.4% from 2,054 appearances08/09 — 0.4% from 2,175 appearances08/10 — 0.4% from 5,717 appearances08/11 — 0.4% from 10,297 appearances08/12 — 0.3% from 7,019 appearances08/13 — 0.3% from 3,947 appearances08/14 — 0.3% from 2,698 appearances08/15 — 0.3% from 2,270 appearances08/16 — 0.3% from 2,372 appearances08/17 — 0.3% from 1,956 appearances08/18 — 0.3% from 1,968 appearances08/19 — 0.3% from 718 appearances08/21 — 0.6% from 604 appearances08/22 — 0.5% from 723 appearances08/23 — 0.6% from 1,270 appearances08/24 — 0.5% from 1,684 appearances08/25 — 0.4% from 1,572 appearances
0.4%08/03 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Bronze to Masters the win rate climbs by 3.7 points (regression 45.0% to 48.7%). The higher the tier, the better he does.

Bronze — 59.8% from 378 gamesSilver — 53.2% from 1,507 gamesGold — 47.5% from 18,673 gamesDiamond — 46.2% from 28,693 gamesMythic — 46.7% from 141,730 gamesLegendary — 49.3% from 65,869 gamesMasters — 50.3% from 2,310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 14 of 31 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 55.9%
617 51
Gem Fort Gem Grab 53.7%
962 58
Double Swoosh Gem Grab 54.7%
612 51
Kaboom Canyon Heist 54.0%
543 49
Ring of Fire Hot Zone 54.3%
411 45
Pinball Dreams Brawl Ballprev. season 52.2%
785 55
Pinhole Punt Brawl Ball+Mythic 67.4%
46 12
Center Stage Brawl Ballprev. season 48.4%
3364 77
Layer Cake Bountyprev. season 47.9%
5167 83
Safe Zone Heistprev. season 48.6%
1451 64
Safe(r) Zone Heist+Mythic 50.3%
398 45
Deathcap Trap Gem Grabprev. season 47.5%
708 53
Crystal Arcade Gem Grabprev. season 46.3%
2251 71
Sneaky Fields Brawl Ball 47.4%
582 50
Hideout Bounty+Mythicprev. season 45.9%
2699 73
Flaring Phoenix Knockoutprev. season 46.2%
1507 65
Hard Rock Mine Gem Grab 47.5%
438 46
Shooting Star Bounty+Mythicprev. season 45.9%
1949 69
Spiraling Out Brawl Ball+Mythic 50.9%
57 16
Rustic Arcade Gem Grab+Mythicprev. season 45.5%
1082 60
Out in the Open Knockout+Mythicprev. season 44.6%
2792 74
Undermine Gem Grab 45.6%
566 50
New Horizons Knockoutprev. season 44.7%
796 55
Dry Season Bounty+Mythicprev. season 43.7%
1764 67
Pit Stop Heist+Mythic 41.7%
84 21
Belle's Rock Knockout+Mythicprev. season 41.5%
776 55
Triple Dribble Brawl Ball+Mythicprev. season 40.6%
1449 64
Dueling Beetles Hot Zone+Mythicprev. season 40.4%
874 57
Hot Potato Heist+Mythicprev. season 39.6%
2054 69
Open Business Hot Zone+Mythic + Mastersprev. season 38.5%
537 49
Parallel Plays Hot Zoneprev. season 38.2%
626 52

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 40.9% 80.0%
2 Urubu🫧 Mythic 36 36.1% 58.3%
3 Akwa🧸 Legendary 21 34.4% 61.9%
4 Chaoss14 Legendary 24 34.2% 58.3%
5 Joswa Mythic 20 33.8% 60.0%