My roster

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EN

Alli

Mythic Ranked · Gold
47.5%Win rate across all maps
18,030Games
100Trust Score
72. of 105Rank by score
+3.8Skill bonus

Best map: New Horizons with 54.5% from 745 games.

Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 33.47.5 %
Popularity 17.0.14 %
Breadth 16.3% of maps
Counter safety 60.28.5 %
Star rate 38.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 45.2% from 73 appearances08/05 — 48.9% from 178 appearances08/06 — 55.2% from 134 appearances08/20 — 50.5% from 3,528 appearances08/21 — 49.5% from 3,333 appearances08/22 — 47.7% from 2,490 appearances08/23 — 47.0% from 2,182 appearances08/24 — 44.9% from 3,320 appearances08/25 — 44.8% from 2,828 appearances08/26 — 45.8% from 349 appearances
45.2%08/04 45.8%08/26

Pick rate

08/04 — 0.2% from 73 appearances08/05 — 0.1% from 178 appearances08/06 — 0.2% from 134 appearances08/20 — 0.1% from 3,528 appearances08/21 — 0.1% from 3,333 appearances08/22 — 0.2% from 2,490 appearances08/23 — 0.1% from 2,182 appearances08/24 — 0.1% from 3,320 appearances08/25 — 0.1% from 2,828 appearances08/26 — 0.1% from 349 appearances
0.2%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.8 — rewards skill: from Bronze to Masters the win rate climbs by 3.8 points (regression 44.9% to 48.7%). The higher the tier, the better he does.

Bronze — 59.2% from 373 gamesSilver — 53.2% from 1,488 gamesGold — 47.5% from 18,530 gamesDiamond — 46.2% from 28,623 gamesMythic — 46.7% from 141,668 gamesLegendary — 49.3% from 65,821 gamesMasters — 50.3% from 2,310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 54.5%
745 54
Hard Rock Mine Gem Grab 51.5%
1229 62
Gem Fort Gem Grab 50.2%
1944 68
Undermine Gem Grab 49.6%
2258 71
Layer Cake Bounty 49.8%
1630 66
Hideout Bounty 48.0%
767 55
Out in the Open Knockout 47.8%
684 53
Crystal Arcade Gem Grabprev. season 45.9%
6256 86
Double Swoosh Gem Grab 46.8%
1619 66
Bridge Too Far Heist 47.6%
628 52
Shooting Star Bounty 47.5%
655 52
Flaring Phoenix Knockout 46.9%
940 58
Deathcap Trap Gem Grabprev. season 45.5%
2843 74
Center Stage Brawl Ball 46.5%
623 51
Ring of Fire Hot Zone 46.4%
617 51
Safe(r) Zone Heist 45.9%
812 55
Sneaky Fields Brawl Ball 45.8%
719 54
Kaboom Canyon Heist 45.8%
657 52
Safe Zone Heist 45.2%
440 46
Pinhole Punt Brawl Ball 44.4%
36 9
Beach Ball Brawl Ball 40.0%
20 0
Dry Season Bounty 43.5%
462 47
Pinball Dreams Brawl Ball 41.9%
515 49
Rustic Arcade Gem Grab 41.6%
445 46
Dueling Beetles Hot Zoneprev. season 41.1%
1093 60
Pit Stop Heist 41.0%
466 47
Parallel Plays Hot Zone 40.6%
705 53
Belle's Rock Knockoutprev. season 40.5%
1052 59
Hot Potato Heist 38.2%
453 47
Spiraling Out Brawl Ball 37.1%
490 48
Open Business Hot Zoneprev. season 37.1%
717 54
Triple Dribble Brawl Ball 35.7%
392 45

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 40.9% 80.0%
2 Urubu🫧 Mythic 34 35.2% 55.9%
3 Chaoss14 Legendary 24 34.2% 58.3%
4 Joswa Mythic 20 33.8% 60.0%
5 xDi Legendary 27 32.4% 48.1%