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EN

Amber

Controller Legendary Ranked · All ranks Undermine Gem Grab
47.0%Win rate on Undermine
4,976Games here
0.3%Pick rate
83Trust Score
70. of 105Rank on this map

Wins early — in Bounty 8.4 points better in short rounds than in long ones (47.5% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 32.46.5 %
Popularity 30.0.24 %
Breadth 0.0% of maps
Counter safety 36.31.9 %
Star rate 29.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 36th means “better than 36% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/31, 24 days. 11 earlier days are left out — below 179 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 48.1% from 364 appearances08/05 — 46.6% from 745 appearances08/06 — 44.5% from 452 appearances08/10 — 48.6% from 346 appearances08/11 — 45.5% from 826 appearances08/12 — 45.3% from 943 appearances08/13 — 44.3% from 860 appearances08/14 — 50.2% from 809 appearances08/15 — 44.7% from 649 appearances08/16 — 41.3% from 692 appearances08/17 — 44.6% from 707 appearances08/18 — 49.3% from 613 appearances08/20 — 50.2% from 225 appearances08/21 — 50.2% from 301 appearances08/22 — 53.5% from 273 appearances08/23 — 42.1% from 285 appearances08/24 — 44.1% from 447 appearances08/25 — 44.5% from 470 appearances08/26 — 48.4% from 467 appearances08/27 — 45.9% from 462 appearances08/28 — 48.6% from 514 appearances08/29 — 45.6% from 471 appearances08/30 — 50.0% from 566 appearances08/31 — 43.5% from 474 appearances
48.1%08/04 43.5%08/31

Pick rate

08/04 — 0.4% from 364 appearances08/05 — 0.4% from 745 appearances08/06 — 0.4% from 452 appearances08/10 — 0.3% from 346 appearances08/11 — 0.3% from 826 appearances08/12 — 0.3% from 943 appearances08/13 — 0.3% from 860 appearances08/14 — 0.3% from 809 appearances08/15 — 0.2% from 649 appearances08/16 — 0.3% from 692 appearances08/17 — 0.3% from 707 appearances08/18 — 0.3% from 613 appearances08/20 — 0.1% from 225 appearances08/21 — 0.2% from 301 appearances08/22 — 0.2% from 273 appearances08/23 — 0.2% from 285 appearances08/24 — 0.2% from 447 appearances08/25 — 0.2% from 470 appearances08/26 — 0.2% from 467 appearances08/27 — 0.2% from 462 appearances08/28 — 0.3% from 514 appearances08/29 — 0.2% from 471 appearances08/30 — 0.3% from 566 appearances08/31 — 0.3% from 474 appearances
0.4%08/04 0.3%08/31

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Gold — 46.4% from 1,974 gamesDiamond — 46.9% from 1,577 gamesMythic — 45.7% from 6,812 gamesLegendary — 47.4% from 2,664 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.2% 752 games Doug 57.0% 235 games Bull 52.8% 597 games Ash 53.2% 477 games Janet 58.3% 139 games 8-Bit 51.6% 734 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Weew2026 Masters 132 49.3% 64.4%
2 i fw egirls🩷 Masters 103 46.7% 63.1%
3 istillseeureyes Masters 60 46.5% 71.7%
4 myraa.💍 Masters 97 45.6% 61.9%
5 剽天下 Legendary 53 45.5% 71.7%