Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Surge
51.5%
427 games
Doug
57.1%
77 games
Bolt
58.3%
60 games
Bibi
49.1%
422 games
Otis
52.4%
126 games
Stu
49.3%
335 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Low Po | Legendary | 88 | 39.1% | 53.4% |
| 2 | アラミス | Mythic | 36 | 37.7% | 63.9% |
| 3 | Twin | Legendary | 22 | 35.8% | 68.2% |
| 4 | ᭙ꫀ | Legendary | 30 | 35.6% | 60.0% |
| 5 | 💜ℰ𝓃𝓏ℴ💔Aʀʏɴ乛 | Mythic | 22 | 33.0% | 54.5% |