Best map: Bridge Too Far with 48.9% from 1,000 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.3 — rewards skill: from Silver to Legendary the win rate climbs by 5.3 points (regression 40.5% to 45.7%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
45.7% | 909 | 57 | ||
Beach Ball ![]() |
50.0% | 52 | 14 | ||
Triple Dribble prev. season |
44.3% | 2811 | 74 | ||
Pinhole Punt ![]() |
45.5% | 55 | 15 | ||
Sneaky Fields prev. season |
42.0% | 610 | 51 | ||
Center Stage prev. season |
40.7% | 749 | 54 | ||
Pinball Dreams prev. season |
40.7% | 760 | 54 |
Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against Damian in Hot Zone. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Surge
51.6%
405 games
Doug
57.1%
77 games
Bibi
49.0%
410 games
Edgar
47.6%
823 games
Griff
48.1%
593 games
Stu
48.9%
315 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.