Best map: Kaboom Canyon with 49.3% from 1,328 games.
Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.4 — rewards skill: from Silver to Legendary the win rate climbs by 5.4 points (regression 40.4% to 45.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 6 of 31 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
45.6% | 785 | 55 | ||
Pinball Dreams ![]() |
44.8% | 755 | 54 | ||
Beach Ball ![]() |
46.9% | 32 | 7 | ||
Spiraling Out ![]() |
44.3% | 700 | 53 | ||
Triple Dribble ![]() |
39.0% | 502 | 48 | ||
Sneaky Fields ![]() |
37.8% | 598 | 51 |
Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.4% against Mandy in Bounty. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Surge
51.3%
390 games
Doug
57.3%
75 games
Bibi
49.4%
397 games
Edgar
47.5%
789 games
Otis
51.9%
106 games
Griff
47.7%
570 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.