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EN

Amber

Controller Legendary Ranked · Gold Brawl Ball
43.0%Win rate in Brawl Ball
2,208Games
70Trust Score
72. of 105Rank in Brawl Ball
+5.4Skill bonus

Best map: Kaboom Canyon with 49.3% from 1,328 games.

Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 32.43.0 %
Popularity 21.0.10 %
Breadth 0.0% of maps
Counter safety 77.≈ 41.2 %
Star rate 56.22.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 36.1% from 72 appearances08/20 — 49.9% from 339 appearances08/21 — 42.7% from 365 appearances08/22 — 43.7% from 325 appearances08/23 — 43.4% from 235 appearances08/24 — 41.2% from 520 appearances08/25 — 39.3% from 420 appearances
36.1%08/05 39.3%08/25

Pick rate

08/05 — 0.4% from 72 appearances08/20 — 0.1% from 339 appearances08/21 — 0.1% from 365 appearances08/22 — 0.1% from 325 appearances08/23 — 0.1% from 235 appearances08/24 — 0.1% from 520 appearances08/25 — 0.1% from 420 appearances
0.4%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +5.4 — rewards skill: from Silver to Legendary the win rate climbs by 5.4 points (regression 40.4% to 45.8%). The higher the tier, the better he does.

Silver — 42.2% from 334 gamesGold — 42.8% from 2,390 gamesDiamond — 41.3% from 2,887 gamesMythic — 44.4% from 13,326 gamesLegendary — 46.3% from 3,417 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 6 of 31 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 45.6%
785 55
Pinball Dreams Brawl Ball 44.8%
755 54
Beach Ball Brawl Ball 46.9%
32 7
Spiraling Out Brawl Ball 44.3%
700 53
Triple Dribble Brawl Ball 39.0%
502 48
Sneaky Fields Brawl Ball 37.8%
598 51

Against whom

Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.4% against Mandy in Bounty. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Surge 51.3% 390 games Doug 57.3% 75 games Bibi 49.4% 397 games Edgar 47.5% 789 games Otis 51.9% 106 games Griff 47.7% 570 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.3% 53.4%
2 アラミス Mythic 35 37.5% 62.9%
3 Twin Legendary 22 36.1% 68.2%
4 ᭙ꫀ Legendary 28 34.9% 57.1%
5 我有一雙拖鞋 Diamond 59 33.4% 44.1%