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EN

Amber

Controller Legendary Ranked · Diamond
44.7%Win rate across all maps
11,984Games
96Trust Score
103. of 105Rank by score
+4.4Skill bonus

Best map: Bridge Too Far with 48.8% from 998 games.

Wins late — in Brawl Ball 9.4 points better in long rounds than in short ones (47.6% against 38.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.44.7 %
Popularity 17.0.15 %
Breadth 0.0% of maps
Counter safety 71.34.3 %
Star rate 30.18.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 14 earlier days are left out — below 370 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 42.8% from 1,076 appearances08/05 — 43.1% from 2,496 appearances08/06 — 42.6% from 2,613 appearances08/11 — 40.1% from 374 appearances08/12 — 39.0% from 926 appearances08/13 — 43.1% from 1,284 appearances08/14 — 44.7% from 1,464 appearances08/15 — 44.1% from 1,534 appearances08/16 — 42.7% from 1,734 appearances08/17 — 43.5% from 1,949 appearances08/18 — 43.2% from 1,811 appearances08/20 — 45.0% from 1,561 appearances08/21 — 45.3% from 2,753 appearances08/22 — 44.8% from 2,075 appearances08/23 — 42.5% from 1,689 appearances08/24 — 45.3% from 2,179 appearances08/25 — 44.8% from 1,675 appearances
42.8%08/04 44.8%08/25

Pick rate

08/04 — 0.6% from 1,076 appearances08/05 — 0.5% from 2,496 appearances08/06 — 0.5% from 2,613 appearances08/11 — 0.4% from 374 appearances08/12 — 0.4% from 926 appearances08/13 — 0.3% from 1,284 appearances08/14 — 0.4% from 1,464 appearances08/15 — 0.4% from 1,534 appearances08/16 — 0.4% from 1,734 appearances08/17 — 0.4% from 1,949 appearances08/18 — 0.4% from 1,811 appearances08/20 — 0.1% from 1,561 appearances08/21 — 0.1% from 2,753 appearances08/22 — 0.1% from 2,075 appearances08/23 — 0.2% from 1,689 appearances08/24 — 0.2% from 2,179 appearances08/25 — 0.2% from 1,675 appearances
0.6%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 43.1% to 47.5%). The higher the tier, the better he does.

Bronze — 63.8% from 810 gamesSilver — 49.2% from 3,003 gamesGold — 44.3% from 22,993 gamesDiamond — 43.7% from 30,253 gamesMythic — 45.8% from 146,692 gamesLegendary — 48.2% from 38,825 gamesMasters — 48.0% from 1,033 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 48.8%
998 58
Kaboom Canyon Heist 48.7%
978 58
Deathcap Trap Gem Grabprev. season 48.7%
645 52
Undermine Gem Grab 48.7%
458 47
Rustic Arcade Gem Grabprev. season 47.5%
1015 59
Ring of Fire Hot Zone 47.0%
944 58
Safe Zone Heist 47.3%
687 53
Crystal Arcade Gem Grab+Mythicprev. season 45.2%
4873 82
Double Swoosh Gem Grab 46.5%
821 56
Spiraling Out Brawl Ball+Mythic + Gold 45.5%
897 57
Beach Ball Brawl Ball+Mythic + Gold 50.0%
48 13
Flaring Phoenix Knockoutprev. season 45.3%
717 54
Triple Dribble Brawl Ball+Mythicprev. season 44.3%
2808 74
Dueling Beetles Hot Zone 45.1%
539 49
Open Business Hot Zone 44.9%
613 51
Safe(r) Zone Heist 44.7%
703 53
Pinhole Punt Brawl Ball+Mythic + Gold 44.4%
45 12
New Horizons Knockout+Mythicprev. season 43.1%
2380 71
Hard Rock Mine Gem Grabprev. season 42.0%
880 57
Sneaky Fields Brawl Ballprev. season 42.1%
608 51
Dry Season Bountyprev. season 41.7%
721 54
Belle's Rock Knockout+Mythicprev. season 41.4%
1938 68
Hot Potato Heist 41.7%
758 54
Parallel Plays Hot Zoneprev. season 41.7%
792 55
Pit Stop Heist+Mythic + Gold 40.9%
1500 65
Shooting Star Bountyprev. season 41.1%
616 51
Gem Fort Gem Grabprev. season 40.9%
940 58
Center Stage Brawl Ballprev. season 40.7%
747 54
Pinball Dreams Brawl Ballprev. season 40.7%
757 54
Out in the Open Knockoutprev. season 40.3%
747 54
Layer Cake Bountyprev. season 39.4%
604 51
Hideout Bountyprev. season 38.5%
624 51

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.3% 53.4%
2 アラミス Mythic 35 37.6% 62.9%
3 Twin Legendary 22 36.2% 68.2%
4 ᭙ꫀ Legendary 28 34.9% 57.1%
5 我有一雙拖鞋 Diamond 59 33.4% 44.1%