Best map: Dueling Beetles with 68.3% from 41 games.
Wins late — in Brawl Ball 9.4 points better in long rounds than in short ones (47.6% against 38.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 43.1% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
68.3% | 41 | 11 | ||
Triple Dribble ![]() |
69.4% | 36 | 9 | ||
Layer Cake ![]() |
74.1% | 27 | 4 | ||
Ring of Fire ![]() |
67.6% | 34 | 8 | ||
Hot Potato ![]() |
70.0% | 30 | 6 | ||
Gem Fort ![]() |
67.7% | 31 | 7 | ||
Belle's Rock ![]() |
72.0% | 25 | 3 | ||
Safe Zone prev. season |
63.9% | 36 | 9 | ||
Double Swoosh ![]() |
67.9% | 28 | 5 | ||
Spiraling Out ![]() |
69.2% | 26 | 4 | ||
Out in the Open prev. season |
70.8% | 24 | 3 | ||
Bridge Too Far ![]() |
64.5% | 31 | 7 | ||
Shooting Star ![]() |
64.5% | 31 | 7 | ||
Flaring Phoenix ![]() |
68.0% | 25 | 3 | ||
Hard Rock Mine ![]() |
60.5% | 38 | 10 | ||
Safe(r) Zone ![]() |
60.5% | 38 | 10 | ||
Rustic Arcade ![]() |
61.8% | 34 | 8 | ||
Hideout prev. season |
66.7% | 21 | 1 | ||
Undermine prev. season |
60.0% | 30 | 6 | ||
Pinball Dreams ![]() |
63.6% | 22 | 1 | ||
Pit Stop ![]() |
56.8% | 37 | 9 | ||
Sneaky Fields ![]() |
71.4% | 14 | 0 | ||
New Horizons ![]() |
60.0% | 25 | 3 | ||
Dry Season ![]() |
61.9% | 21 | 1 | ||
Kaboom Canyon prev. season |
56.3% | 32 | 7 | ||
Open Business ![]() |
52.0% | 25 | 3 | ||
Center Stage ![]() |
52.6% | 19 | 0 | ||
Parallel Plays ![]() |
50.0% | 28 | 5 |
Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.