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EN

Amber

Controller Legendary Ranked · Diamond
44.7%Win rate across all maps
12,136Games
96Trust Score
103. of 105Rank by score
+4.3Skill bonus

Best map: Bridge Too Far with 48.9% from 1,001 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.44.7 %
Popularity 17.0.15 %
Breadth 0.0% of maps
Counter safety 71.34.2 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 14 earlier days are left out — below 370 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 42.8% from 1,076 appearances08/05 — 43.1% from 2,496 appearances08/06 — 42.6% from 2,613 appearances08/11 — 40.1% from 374 appearances08/12 — 39.0% from 926 appearances08/13 — 43.1% from 1,284 appearances08/14 — 44.7% from 1,464 appearances08/15 — 44.1% from 1,534 appearances08/16 — 42.7% from 1,734 appearances08/17 — 43.5% from 1,949 appearances08/18 — 43.2% from 1,811 appearances08/20 — 45.0% from 1,563 appearances08/21 — 45.3% from 2,755 appearances08/22 — 44.8% from 2,079 appearances08/23 — 42.5% from 1,692 appearances08/24 — 45.3% from 2,190 appearances08/25 — 44.9% from 1,741 appearances
42.8%08/04 44.9%08/25

Pick rate

08/04 — 0.6% from 1,076 appearances08/05 — 0.5% from 2,496 appearances08/06 — 0.5% from 2,613 appearances08/11 — 0.4% from 374 appearances08/12 — 0.4% from 926 appearances08/13 — 0.3% from 1,284 appearances08/14 — 0.4% from 1,464 appearances08/15 — 0.4% from 1,534 appearances08/16 — 0.4% from 1,734 appearances08/17 — 0.4% from 1,949 appearances08/18 — 0.4% from 1,811 appearances08/20 — 0.1% from 1,563 appearances08/21 — 0.1% from 2,755 appearances08/22 — 0.1% from 2,079 appearances08/23 — 0.2% from 1,692 appearances08/24 — 0.2% from 2,190 appearances08/25 — 0.2% from 1,741 appearances
0.6%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.1% from 831 gamesSilver — 49.4% from 3,057 gamesGold — 44.3% from 23,440 gamesDiamond — 43.7% from 30,405 gamesMythic — 45.8% from 146,811 gamesLegendary — 48.2% from 38,902 gamesMasters — 47.9% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 48.9%
1001 59
Kaboom Canyon Heist 48.7%
995 58
Deathcap Trap Gem Grabprev. season 48.7%
645 52
Undermine Gem Grab 48.7%
464 47
Rustic Arcade Gem Grabprev. season 47.4%
1021 59
Ring of Fire Hot Zone 47.0%
949 58
Safe Zone Heist 47.3%
689 53
Crystal Arcade Gem Grab+Mythicprev. season 45.2%
4873 82
Double Swoosh Gem Grab 46.6%
837 56
Beach Ball Brawl Ball+Mythic + Gold 50.8%
61 17
Spiraling Out Brawl Ball+Mythic + Gold 45.8%
913 57
Flaring Phoenix Knockoutprev. season 45.4%
721 54
Triple Dribble Brawl Ball+Mythicprev. season 44.3%
2815 74
Open Business Hot Zone 45.4%
626 52
Dueling Beetles Hot Zone 45.0%
549 50
Safe(r) Zone Heist 44.8%
706 53
Pinhole Punt Brawl Ball+Mythic + Gold 45.2%
62 17
New Horizons Knockout+Mythicprev. season 43.1%
2383 72
Sneaky Fields Brawl Ballprev. season 42.0%
612 51
Hard Rock Mine Gem Grabprev. season 41.9%
888 57
Parallel Plays Hot Zoneprev. season 41.9%
797 55
Dry Season Bountyprev. season 41.7%
722 54
Belle's Rock Knockout+Mythicprev. season 41.4%
1939 68
Hot Potato Heist 41.6%
769 55
Shooting Star Bountyprev. season 41.3%
618 51
Center Stage Brawl Ballprev. season 41.1%
754 54
Pit Stop Heist+Mythic + Gold 40.8%
1518 65
Gem Fort Gem Grabprev. season 40.8%
943 58
Pinball Dreams Brawl Ballprev. season 40.7%
762 54
Out in the Open Knockoutprev. season 40.3%
750 54
Layer Cake Bountyprev. season 39.2%
607 51
Hideout Bountyprev. season 38.3%
627 52

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.2% 53.4%
2 アラミス Mythic 35 37.4% 62.9%
3 Twin Legendary 22 36.0% 68.2%
4 ᭙ꫀ Legendary 30 35.7% 60.0%
5 我有一雙拖鞋 Diamond 59 33.3% 44.1%