Best map: Bridge Too Far with 48.9% from 1,001 games.
Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 14 earlier days are left out — below 370 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
48.9% | 1001 | 59 | ||
Kaboom Canyon ![]() |
48.7% | 995 | 58 | ||
Deathcap Trap prev. season |
48.7% | 645 | 52 | ||
Undermine ![]() |
48.7% | 464 | 47 | ||
Rustic Arcade prev. season |
47.4% | 1021 | 59 | ||
Ring of Fire ![]() |
47.0% | 949 | 58 | ||
Safe Zone ![]() |
47.3% | 689 | 53 | ||
Crystal Arcade +Mythicprev. season |
45.2% | 4873 | 82 | ||
Double Swoosh ![]() |
46.6% | 837 | 56 | ||
Beach Ball +Mythic + Gold |
50.8% | 61 | 17 | ||
Spiraling Out +Mythic + Gold |
45.8% | 913 | 57 | ||
Flaring Phoenix prev. season |
45.4% | 721 | 54 | ||
Triple Dribble +Mythicprev. season |
44.3% | 2815 | 74 | ||
Open Business ![]() |
45.4% | 626 | 52 | ||
Dueling Beetles ![]() |
45.0% | 549 | 50 | ||
Safe(r) Zone ![]() |
44.8% | 706 | 53 | ||
Pinhole Punt +Mythic + Gold |
45.2% | 62 | 17 | ||
New Horizons +Mythicprev. season |
43.1% | 2383 | 72 | ||
Sneaky Fields prev. season |
42.0% | 612 | 51 | ||
Hard Rock Mine prev. season |
41.9% | 888 | 57 | ||
Parallel Plays prev. season |
41.9% | 797 | 55 | ||
Dry Season prev. season |
41.7% | 722 | 54 | ||
Belle's Rock +Mythicprev. season |
41.4% | 1939 | 68 | ||
Hot Potato ![]() |
41.6% | 769 | 55 | ||
Shooting Star prev. season |
41.3% | 618 | 51 | ||
Center Stage prev. season |
41.1% | 754 | 54 | ||
Pit Stop +Mythic + Gold |
40.8% | 1518 | 65 | ||
Gem Fort prev. season |
40.8% | 943 | 58 | ||
Pinball Dreams prev. season |
40.7% | 762 | 54 | ||
Out in the Open prev. season |
40.3% | 750 | 54 | ||
Layer Cake prev. season |
39.2% | 607 | 51 | ||
Hideout prev. season |
38.3% | 627 | 52 |
Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.