My roster

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EN

Amber

Controller Legendary Ranked · Gold
44.3%Win rate across all maps
22,084Games
100Trust Score
93. of 105Rank by score
+4.3Skill bonus

Best map: Double Swoosh with 49.5% from 923 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 11.44.3 %
Popularity 21.0.17 %
Breadth 0.0% of maps
Counter safety 81.31.7 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/03 — 45.7% from 70 appearances08/04 — 48.4% from 258 appearances08/05 — 43.0% from 660 appearances08/06 — 39.5% from 443 appearances08/20 — 50.7% from 3,284 appearances08/21 — 46.6% from 3,283 appearances08/22 — 43.1% from 2,957 appearances08/23 — 42.1% from 2,687 appearances08/24 — 41.6% from 5,098 appearances08/25 — 43.3% from 4,340 appearances08/26 — 40.9% from 435 appearances
45.7%08/03 40.9%08/26

Pick rate

08/03 — 0.5% from 70 appearances08/04 — 0.6% from 258 appearances08/05 — 0.5% from 660 appearances08/06 — 0.5% from 443 appearances08/20 — 0.1% from 3,284 appearances08/21 — 0.1% from 3,283 appearances08/22 — 0.2% from 2,957 appearances08/23 — 0.2% from 2,687 appearances08/24 — 0.2% from 5,098 appearances08/25 — 0.2% from 4,340 appearances08/26 — 0.1% from 435 appearances
0.5%08/03 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.3% from 845 gamesSilver — 49.4% from 3,090 gamesGold — 44.2% from 23,778 gamesDiamond — 43.7% from 30,496 gamesMythic — 45.8% from 146,886 gamesLegendary — 48.2% from 38,938 gamesMasters — 47.9% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 12 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 49.5%
923 57
Kaboom Canyon Heist 48.9%
1408 64
Deathcap Trap Gem Grab+Diamondprev. season 49.4%
710 53
Undermine Gem Grab 47.3%
738 54
Beach Ball Brawl Ball+Diamond + Mythic 53.6%
69 19
Rustic Arcade Gem Grab 46.9%
740 54
Safe Zone Heist 46.1%
1267 62
Ring of Fire Hot Zone 46.0%
1325 63
Bridge Too Far Heist 45.5%
1557 65
Center Stage Brawl Ball+Diamond 46.0%
824 56
Hard Rock Mine Gem Grab 45.7%
628 52
Gem Fort Gem Grab 45.4%
656 52
Spiraling Out Brawl Ball+Diamond 44.9%
739 54
Dueling Beetles Hot Zone 44.0%
953 58
Pinhole Punt Brawl Ball+Diamond + Mythic 44.7%
76 20
Open Business Hot Zone 43.8%
1051 59
Hot Potato Heist 43.2%
1415 64
Parallel Plays Hot Zone 43.4%
610 51
Safe(r) Zone Heist 42.9%
1247 62
Pinball Dreams Brawl Ball 42.9%
529 49
Hideout Bounty+Diamond 42.7%
703 53
Out in the Open Knockout 42.7%
590 51
Pit Stop Heist 42.3%
956 58
Crystal Arcade Gem Grab+Diamondprev. season 42.2%
592 51
Dry Season Bounty 41.3%
554 50
Shooting Star Bounty+Diamond 40.8%
698 53
Belle's Rock Knockout+Diamond 40.4%
633 52
New Horizons Knockout 40.0%
515 49
Layer Cake Bounty+Diamond 39.2%
658 52
Triple Dribble Brawl Ball+Diamond 39.0%
531 49
Flaring Phoenix Knockout 37.5%
578 50
Sneaky Fields Brawl Ball+Diamond 37.1%
638 52

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.1% 53.4%
2 アラミス Mythic 35 37.3% 62.9%
3 Twin Legendary 22 35.9% 68.2%
4 ᭙ꫀ Legendary 30 35.7% 60.0%
5 我有一雙拖鞋 Diamond 60 33.0% 43.3%