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Amber

Controller Legendary Ranked · Legendary
48.3%Win rate across all maps
2,701Games
73Trust Score
95. of 105Rank by score
+4.3Skill bonus

Best map: Ring of Fire with 49.8% from 2,883 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.48.3 %
Popularity 30.0.22 %
Breadth 0.0% of maps
Counter safety 70.30.7 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 11 earlier days are left out — below 398 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/03 — 52.5% from 509 appearances08/04 — 49.1% from 2,397 appearances08/05 — 47.7% from 4,774 appearances08/06 — 46.6% from 2,182 appearances08/07 — 44.6% from 995 appearances08/08 — 48.9% from 1,070 appearances08/09 — 46.2% from 1,230 appearances08/10 — 48.0% from 3,251 appearances08/11 — 48.9% from 6,135 appearances08/12 — 48.3% from 3,935 appearances08/13 — 47.4% from 2,224 appearances08/14 — 48.3% from 1,618 appearances08/15 — 47.7% from 1,390 appearances08/16 — 48.7% from 1,502 appearances08/17 — 50.4% from 1,125 appearances08/18 — 49.8% from 1,261 appearances08/23 — 44.6% from 531 appearances08/24 — 47.2% from 799 appearances08/25 — 48.6% from 722 appearances
52.5%08/03 48.6%08/25

Pick rate

08/03 — 0.3% from 509 appearances08/04 — 0.3% from 2,397 appearances08/05 — 0.3% from 4,774 appearances08/06 — 0.2% from 2,182 appearances08/07 — 0.2% from 995 appearances08/08 — 0.2% from 1,070 appearances08/09 — 0.2% from 1,230 appearances08/10 — 0.2% from 3,251 appearances08/11 — 0.2% from 6,135 appearances08/12 — 0.2% from 3,935 appearances08/13 — 0.2% from 2,224 appearances08/14 — 0.2% from 1,618 appearances08/15 — 0.2% from 1,390 appearances08/16 — 0.2% from 1,502 appearances08/17 — 0.2% from 1,125 appearances08/18 — 0.2% from 1,261 appearances08/23 — 0.2% from 531 appearances08/24 — 0.2% from 799 appearances08/25 — 0.2% from 722 appearances
0.3%08/03 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.0% from 820 gamesSilver — 49.3% from 3,030 gamesGold — 44.3% from 23,218 gamesDiamond — 43.7% from 30,319 gamesMythic — 45.8% from 146,750 gamesLegendary — 48.2% from 38,864 gamesMasters — 47.9% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 14 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 49.8%
2883 74
Safe Zone Heistprev. season 50.0%
2228 71
Open Business Hot Zoneprev. season 50.2%
1449 64
Bridge Too Far Heistprev. season 48.5%
3945 79
Dueling Beetles Hot Zoneprev. season 49.1%
1699 66
Spiraling Out Brawl Ball+Mythic 51.8%
249 38
Crystal Arcade Gem Grabprev. season 48.7%
1048 59
Gem Fort Gem Grabprev. season 48.1%
1490 64
Kaboom Canyon Heist 49.2%
490 48
Deathcap Trap Gem Grabprev. season 47.8%
991 58
Hot Potato Heistprev. season 47.0%
2223 70
Undermine Gem Grabprev. season 46.7%
2102 70
Triple Dribble Brawl Ball+Mythicprev. season 46.1%
2730 74
Safe(r) Zone Heist+Mythic 47.3%
590 51
Parallel Plays Hot Zone+Mythicprev. season 45.6%
3543 77
Sneaky Fields Brawl Ballprev. season 46.6%
801 55
Out in the Open Knockout+Mythicprev. season 44.8%
2613 73
Layer Cake Bounty+Mythicprev. season 44.9%
2031 69
Hideout Bounty+Mythicprev. season 44.6%
2200 70
Dry Season Bounty+Mythicprev. season 44.5%
2480 72
Hard Rock Mine Gem Grabprev. season 45.5%
638 52
Pinball Dreams Brawl Ballprev. season 45.5%
576 50
Pinhole Punt Brawl Ball+Mythic 50.0%
30 6
Center Stage Brawl Ballprev. season 44.5%
1523 65
New Horizons Knockout+Mythicprev. season 44.3%
1981 69
Rustic Arcade Gem Grabprev. season 44.7%
955 58
Double Swoosh Gem Grab 44.9%
432 46
Pit Stop Heist+Mythic 44.0%
159 31
Flaring Phoenix Knockout+Mythicprev. season 42.9%
2454 72
Belle's Rock Knockout+Mythicprev. season 42.7%
1509 65
Shooting Star Bounty+Mythicprev. season 39.9%
1872 68

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.2% 53.4%
2 アラミス Mythic 35 37.5% 62.9%
3 Twin Legendary 22 36.0% 68.2%
4 ᭙ꫀ Legendary 30 35.8% 60.0%
5 我有一雙拖鞋 Diamond 59 33.4% 44.1%