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EN

Amber

Controller Legendary Ranked · Diamond
44.8%Win rate across all maps
12,388Games
96Trust Score
103. of 105Rank by score
+4.3Skill bonus

Best map: Kaboom Canyon with 48.7% from 1,018 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.44.8 %
Popularity 17.0.15 %
Breadth 0.0% of maps
Counter safety 72.34.1 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 14 earlier days are left out — below 370 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 42.8% from 1,076 appearances08/05 — 43.1% from 2,496 appearances08/06 — 42.6% from 2,613 appearances08/11 — 40.1% from 374 appearances08/12 — 39.0% from 926 appearances08/13 — 43.1% from 1,284 appearances08/14 — 44.7% from 1,464 appearances08/15 — 44.1% from 1,534 appearances08/16 — 42.7% from 1,734 appearances08/17 — 43.5% from 1,949 appearances08/18 — 43.2% from 1,811 appearances08/20 — 45.0% from 1,563 appearances08/21 — 45.4% from 2,759 appearances08/22 — 44.8% from 2,082 appearances08/23 — 42.5% from 1,696 appearances08/24 — 45.4% from 2,209 appearances08/25 — 44.5% from 1,803 appearances
42.8%08/04 44.5%08/25

Pick rate

08/04 — 0.6% from 1,076 appearances08/05 — 0.5% from 2,496 appearances08/06 — 0.5% from 2,613 appearances08/11 — 0.4% from 374 appearances08/12 — 0.4% from 926 appearances08/13 — 0.3% from 1,284 appearances08/14 — 0.4% from 1,464 appearances08/15 — 0.4% from 1,534 appearances08/16 — 0.4% from 1,734 appearances08/17 — 0.4% from 1,949 appearances08/18 — 0.4% from 1,811 appearances08/20 — 0.1% from 1,563 appearances08/21 — 0.1% from 2,759 appearances08/22 — 0.1% from 2,082 appearances08/23 — 0.2% from 1,696 appearances08/24 — 0.2% from 2,209 appearances08/25 — 0.2% from 1,803 appearances
0.6%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.4% from 854 gamesSilver — 49.3% from 3,158 gamesGold — 44.2% from 24,308 gamesDiamond — 43.7% from 30,657 gamesMythic — 45.8% from 147,037 gamesLegendary — 48.2% from 39,021 gamesMasters — 47.9% from 1,039 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 48.7%
1018 59
Bridge Too Far Heist 48.7%
1010 59
Deathcap Trap Gem Grabprev. season 48.7%
645 52
Rustic Arcade Gem Grabprev. season 47.5%
1028 59
Undermine Gem Grab 48.3%
480 48
Ring of Fire Hot Zone 47.1%
962 58
Safe Zone Heist 47.3%
694 53
Beach Ball Brawl Ball+Mythic + Gold 52.5%
80 21
Double Swoosh Gem Grab 46.7%
856 56
Crystal Arcade Gem Grab+Mythicprev. season 45.2%
4873 82
Spiraling Out Brawl Ball+Mythic + Gold 45.9%
957 58
Open Business Hot Zone 45.8%
646 52
Dueling Beetles Hot Zone 45.8%
561 50
Pinhole Punt Brawl Ball+Mythic + Gold 47.9%
96 23
Triple Dribble Brawl Ball+Mythicprev. season 44.3%
2821 74
Flaring Phoenix Knockoutprev. season 45.3%
729 54
Safe(r) Zone Heist 44.6%
708 53
New Horizons Knockout+Mythicprev. season 43.0%
2385 72
Hard Rock Mine Gem Grabprev. season 41.9%
899 57
Sneaky Fields Brawl Ballprev. season 42.0%
622 51
Hot Potato Heist 41.9%
790 55
Dry Season Bountyprev. season 41.9%
726 54
Parallel Plays Hot Zoneprev. season 41.8%
804 55
Belle's Rock Knockout+Mythicprev. season 41.4%
1947 68
Center Stage Brawl Ballprev. season 41.5%
761 54
Shooting Star Bountyprev. season 41.3%
618 51
Gem Fort Gem Grabprev. season 41.1%
951 58
Pit Stop Heist+Mythic + Gold 40.9%
1535 65
Pinball Dreams Brawl Ballprev. season 40.6%
768 55
Out in the Open Knockoutprev. season 40.3%
756 54
Layer Cake Bountyprev. season 39.2%
612 51
Hideout Bountyprev. season 38.3%
630 52

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.0% 53.4%
2 アラミス Mythic 37 37.4% 62.2%
3 Twin Legendary 22 35.8% 68.2%
4 ᭙ꫀ Legendary 30 35.6% 60.0%
5 💜ℰ𝓃𝓏ℴ💔Aʀʏɴ乛 Mythic 22 33.0% 54.5%